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View Full Version : Decoding player loc and heading



Pyzjn
04-27-2002, 01:59 PM
Forgive me if this is a lame question (well 2) but here it is.

When decoding is broken the map still works ok so would I be correct in assuming that the player loc and heading information is not encoded within the packet stream ?

What about the currently targeted mob is that encoded or can i find that out too ?


Thanks

high_jeeves
04-27-2002, 04:56 PM
Only 3 things are encoded: ZoneSpawns (the list of all spawns at zone in). PlayerInfo (player stats, etc... NOT Location). NewSpawn (when something pops).

--Jeeves

Pyzjn
04-27-2002, 05:45 PM
Excellent.

Many thanks Jeeves