Pyzjn
04-27-2002, 01:59 PM
Forgive me if this is a lame question (well 2) but here it is.
When decoding is broken the map still works ok so would I be correct in assuming that the player loc and heading information is not encoded within the packet stream ?
What about the currently targeted mob is that encoded or can i find that out too ?
Thanks
When decoding is broken the map still works ok so would I be correct in assuming that the player loc and heading information is not encoded within the packet stream ?
What about the currently targeted mob is that encoded or can i find that out too ?
Thanks