vdopp
05-01-2002, 04:06 PM
I'm pretty new to showeq, but have been useing for over a month, I think I've figured out most of the basic features.
I was just wondering, is there a way to crop the image on the map and perhaps spawns vertically? IE say only show maplines/spawns between zaxis poing neg10 and pos100? It seems that this would make Seq much more useable as a puller for multi floor zones IE POH POF Chardok, and just about every other indoor zone out there, and a few of the outdoor too.
Now from what I've read in the mapping forums the maps are drawn with the loc command, and therefore all points and lines have a z component, also all spawns are listed with a z variable as well so it seems that this could be done. I am not a programmer by a long shot so I'm not sure how involved these things are.
It seems I would be able to filter spawns by z axis with a bit of creative filtering, but that still leaves a jumble of lines from other levels maps. Am I missing a layer filter for the maps? where I could set not to view a certain color of lines?
I have read through the manuals and alot of the recent forums, and did a search so pls don't flame me I'm just trying to put forth an I idea that would make the program signifigantly more useful on many zones.
Just a thoght...
Vdopp
I was just wondering, is there a way to crop the image on the map and perhaps spawns vertically? IE say only show maplines/spawns between zaxis poing neg10 and pos100? It seems that this would make Seq much more useable as a puller for multi floor zones IE POH POF Chardok, and just about every other indoor zone out there, and a few of the outdoor too.
Now from what I've read in the mapping forums the maps are drawn with the loc command, and therefore all points and lines have a z component, also all spawns are listed with a z variable as well so it seems that this could be done. I am not a programmer by a long shot so I'm not sure how involved these things are.
It seems I would be able to filter spawns by z axis with a bit of creative filtering, but that still leaves a jumble of lines from other levels maps. Am I missing a layer filter for the maps? where I could set not to view a certain color of lines?
I have read through the manuals and alot of the recent forums, and did a search so pls don't flame me I'm just trying to put forth an I idea that would make the program signifigantly more useful on many zones.
Just a thoght...
Vdopp