Mr Guy
05-02-2002, 02:48 PM
Alright:
grep makeNoise *
grep: CVS: Is a directory
interface.cpp: //makeNoise(item, "LocateSpawnAudioCommand", "Locate Spawned");
interface.cpp: //makeNoise(item, "CautionSpawnAudioCommand", "Caution Spawned");
interface.cpp: //makeNoise(item, "HuntSpawnAudioCommand", "Hunt Spawned");
interface.cpp: //makeNoise(item, "DangerSpawnAudioCommand", "Danger Spawned");
interface.cpp:void EQInterface::makeNoise( const Item* item,
interface.h: void makeNoise( const Item* item, char* szAudioCmd, char* szSoundType);
Binary file interface.o matches
Binary file m_interface.o matches
Binary file showeq matches
WHY IS IT STILL BEEPING! GRRRR! How am I supposed to sneak around my wife's back and play at night if zoning into FM sounds like an censored George Carlin routine?
What else makes noise, besides makeNoise? My linux box doesn't have a soundcard, and cutting the system speaker cords isn't an appealing option.
grep makeNoise *
grep: CVS: Is a directory
interface.cpp: //makeNoise(item, "LocateSpawnAudioCommand", "Locate Spawned");
interface.cpp: //makeNoise(item, "CautionSpawnAudioCommand", "Caution Spawned");
interface.cpp: //makeNoise(item, "HuntSpawnAudioCommand", "Hunt Spawned");
interface.cpp: //makeNoise(item, "DangerSpawnAudioCommand", "Danger Spawned");
interface.cpp:void EQInterface::makeNoise( const Item* item,
interface.h: void makeNoise( const Item* item, char* szAudioCmd, char* szSoundType);
Binary file interface.o matches
Binary file m_interface.o matches
Binary file showeq matches
WHY IS IT STILL BEEPING! GRRRR! How am I supposed to sneak around my wife's back and play at night if zoning into FM sounds like an censored George Carlin routine?
What else makes noise, besides makeNoise? My linux box doesn't have a soundcard, and cutting the system speaker cords isn't an appealing option.