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Dreadd
12-22-2001, 10:05 PM
Seq 4.0 is working great... Everything decodes on zone-in, havn't had a seg fault in many hours of running it now....

The only problem (well.. besides no +/- zoom.. heh) is my alert sounds aren't working! :(

Here's the section in the showeq.conf file from /usr/local/share/showeq/

---------------------

[Filters]
UseOldFilters 0 # if 1, old alert/filter method (SpawnFilterFile and spawns.conf for alerts)
FilterFile /usr/local/share/showeq/filters.conf
SpawnFilterFile /usr/local/share/showeq/filter.conf
LogLocates 1
LogCautions 0
LogHunts 0
LogDangers 0
SpawnFilterAudio 1 # if 1 use sound device
SpawnFilterIsCaseSensitive 0 # use case sensitive matches on filters
SpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/spawn.wav &"
LocateSpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/spawn.wav &"
CautionSpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/spawn.wav &"
HuntSpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/spawn.wav &"
DangerSpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/spawn.wav &"
DeSpawnAudioCommand "/usr/bin/play /usr/local/share/showeq/despawn.wav &"
DeathAudioCommand "/usr/bin/play /usr/local/share/showeq/despawn.wav &"
DeSpawnAlert 1 # alert on despawn of a watched spawn
DeathAlert 1 # alert on death of a watched spawn
AlertInfo 1 # shows additional spawn info in alert

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I substitued play because esdplay doesn't seem to like the wav files I chose.

If I type any one of those lines into a bash shell, it plays the sound just fine. I've used these wav's and the play command in the previous version of SEQ and it worked great!

Also, I've been editing my filters.conf file from within SEQ, and reloading it. All the mobs that I have under [Alert] are moved to the Alert section in the listing, but I hear no sound when they spawn/despawn.

Can anyone see something I'm doing wrong?


- D

MarkJames
12-23-2001, 02:15 AM
i got the alert section working in the spawn window by creating a group called [Alerts]
i would imagine the sounds work from those spawns as all others do not rpoduce any type of output to the console window .. i dont seem to be seeing any type or errors either so i would have to concur that sound alerts are broken :(