Gullork
10-14-2002, 10:27 PM
I've been attempting to work with spawnlogs for the last week. I sent one to Blue a long time ago, but just recently became interested myself in obtaining a full list of mobs in zones.
I'm seeking to filter out all players, pets, corpses, mounts, familiars, and non-fightable mobs that ShowEQ sees like timers, invisibles, traps, spires, boats, shuttles, skiffs, rocks, etc...... in order to get a list of fightable mobs and their levels and their zones.
I left a message over on Blue's site asking him if there is any kind of a list made up yet from the logs we sent in. Even if there is, I'd like to help in any projects related to this. I can't program, but I'm sure there are some other tasks that I should be able to perform.
So, a few questions that I could not find an answer for by searching and viewing the ShowEQ files...
Do we (any of us) have a complete list of spawns?
Do we have a complete list of pet names to filter out?
As for the spawnlog, how can I change it to record all mobs upon zone in (tried again last night, was only logging new spawns)?
Is there any way to filter out (via ShowEQ *before it logs*) which kinds of spawns are recorded? For instance, you can filter the types of spawns shown IN ShowEQ, is there any way to carry that over into the Spawnlog functionality itself? It would be nice to tell it not to log players or pets or invisible men or whatnot in the beginning rather than having to filter them out later. Of course, I'll take whatever I can get. :)
I'd be happy to alter the ShowEQ code myself to add options or configure it to log spawns the way I want it to, but I know nothing about programming. I am however willing to apply any changes as a beta tester, or make changes as suggested to me.
Anyway, I've rambled on enough. I think I have explained what I am trying to acheive in a somewhat passible manner. Any help or suggestions on how to do this are welcome, as are links to any semi-completed material so that I don't have to reinvent the wheel so to speak.
Mr. Suspicious
10-15-2002, 09:21 AM
Is there any way to filter out (via ShowEQ *before it logs*) which kinds of spawns are recorded?
Can it? Yes. Would anyone want to? No.
Why don't you simply filter out all you don't want from the spawnlog.txt and dump that in a new file, it's simple as that. And you can use the standard Linux commands to do it, no need to know anything about programming.
Thers alot more, my list is up to 990 names... If can get this down to a list of about 5 reg ex's I'd be much happier and ti'd be alot easier to go through the really long spawnlists if I get them.
Why not use the complete spawn data send to the client to its fullest potential and create a simple solution to a "difficult" problem?
In the mob data there's also a "belongs to" field. That field contains the current mob_id of another mob in the zone, that the mob with that field set is the pet off.
Simple example:
ID, name, field
0002,A_Zombie,0000
0004,#A_Lazy_Orc,0000
0006,Player_X,0000
.
.
.
0024,Gobakn,0006
0040,A_commander,0000
0042,A_commander pet,0040
To filter any player pets: Simply filter:
(pseudocode)
if field <> 0000 and right(name,3) <> "pet" then IS PLAYER PET
Last time I checked this "field" wasn't usable in the filterline yet tho.
it was essentially the first letter, 0 or more of the middle 2-3 letter groupings, and 0 or 1 of the endings (-tik and there was another 1 or 2 endings).
So theoretically any mobs with only one letter names "K", "Q" etc. are always pets?
Mr. Suspicious
10-17-2002, 05:34 AM
Originally posted by high_jeeves
The ownerId is sent to client along with the spawn information, but only for player's pets (not for NPC pets)/
--Jeeves
It's there for NPC pets aswell HJ.
This is data as I retrieve it from memorry when zoning into a zone using EQCollector (http://upload.eqcollector.com:8080/EQC/News). I collected it by zoning into the zone and emmediatelly zoning out again. I am assuming this data should also be "sniffable" by ShowEQ.
Player:
Spawn: 071D (31) #X`s_familiar00 L: 20, G: 2, HP: 100%, Owned: 071C, Size: (3.00, 0.67-1.25)
Race: Imp, RaceType: NPC, Class: Warrior, Deity: NONE, Position: 100
Movement: Pos: ( -67 -430 178). Accel: 0, Dir: -57, Rotation: 0, Speed: ( 0 0 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 1, GM: 0, Breath: 3, Armor: 0, Helm: 255, Guild: FFFF(0000)
Equipment: 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0)
U_00: 00568E04, P_41: 38 P_49: D1, U_58: 01, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: 0000
Spawn: 071C (1) X XX L: 29, G: 0, HP: 100%, Owned: 0000, Size: (6.00, 0.46-0.70)
Race: Erudite, RaceType: Player, Class: Wizard, Deity: THE TRANQUIL, Position: 100
Movement: Pos: ( -72 -433 197). Accel: 66, Dir: 59, Rotation: 66, Speed: ( 72 -392 -374)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 0, GM: 0, Breath: 0, Armor: 255, Helm: 255, Guild: 003E(0000)
Equipment: 2(0), 12(599BFF), 12(599BFF), 12(599BFF), 0(0), 0(0), 0(0), 50(0), 56(0)
U_00: FFFDFFFF, P_41: 00 P_49: 00, U_58: 00, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: 0000
Spawn: 10E6 (8) Vobekn00 L: 47, G: 2, HP: 1%, Owned: 10DD, Size: (7.00, 0.67-1.25)
Race: Spectre, RaceType: NPC, Class: Warrior, Deity: NONE, Position: 100
Movement: Pos: ( 232 210 -158). Accel: 0, Dir: -61, Rotation: 0, Speed: ( 0 0 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 1, GM: 0, Breath: 3, Armor: 1, Helm: 255, Guild: FFFF(0000)
Equipment: 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0)
U_00: 00000000, P_41: 00 P_49: 00, U_58: 01, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: 798D
Spawn: 10DD (1) X XX L: 60, G: 2, HP: 77%, Owned: 0000, Size: (5.00, 0.46-0.70)
Race: Spectre, RaceType: Player, Class: Necromancer, Deity: THE PRINCE OF HATE, Position: 100
Movement: Pos: ( 17 217 -147). Accel: 0, Dir: -70, Rotation: 12, Speed: ( 0 0 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 15, Anon: 0, AFK: 0, LD: 0, GM: 0, Breath: 2, Armor: 1, Helm: 255, Guild: 004D(0000)
Equipment: 0(0), 14(193219), 14(193219), 14(193219), 1(3C3C50), 17(0), 20(0), 68(0), 210(0)
U_00: 04013703, P_41: 0A P_49: 03, U_58: 00, U_5D: 420740
U_D6: 00 Code_X: FF 00 07 07 00 00 U_DD: 01 U_DE: 0000
NPC:
Spawn: 08B6 (8) a_dismal_rage_initiate03_pet00 L: 5, G: 2, HP: 100%, Owned: 08B2, Size: (5.00, 0.67-1.25)
Race: Skeleton, RaceType: NPC, Class: Warrior, Deity: NONE, Position: 100
Movement: Pos: ( 67 -1136 27). Accel: 0, Dir: -59, Rotation: 0, Speed: ( 0 0 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 1, GM: 0, Breath: 0, Armor: 0, Helm: 255, Guild: FFFF(0000)
Equipment: 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0)
U_00: 0E682C99, P_41: 6F P_49: B2, U_58: 00, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: B56B
Spawn: 08B2 (1) a_dismal_rage_initiate03 L: 5, G: 1, HP: 100%, Owned: 0000, Size: (-1.00, 0.67-1.25)
Race: Human, RaceType: NPC, Class: Necromancer, Deity: NONE, Position: 100
Movement: Pos: ( 62 -1141 28). Accel: 0, Dir: -85, Rotation: 0, Speed: ( 0 0 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 1, GM: 0, Breath: 0, Armor: 12, Helm: 255, Guild: FFFF(0000)
Equipment: 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0)
U_00: B47B584F, P_41: 49 P_49: 87, U_58: 00, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: F91C
This field is a different one then the "KilledBy" field as indicated by:
Spawn: 0E7E (1) aqua_goblin_marauder's_corpse9 L: 6, G: 2, HP: -27%, Owned: 0000, Size: (-1.00, 0.67-1.25)
Race: Goblin, RaceType: Player Corpse, Class: Warrior, Deity: NONE, Position: 120
Movement: Pos: ( -146 2852 150). Accel: 0, Dir: -27, Rotation: 0, Speed: ( 3 -2 0)
Invis: 0, Sneak: 0, PVP: 0, Light: 0, Anon: 0, AFK: 0, LD: 1, GM: 0, Breath: 0, Armor: 3, Helm: 255, Guild: FFFF(0000)
Equipment: 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0), 0(0)
U_00: 00000000, P_41: 00 P_49: 00, U_58: 00, U_5D: 420740
U_D6: 00 Code_X: FF FF FF FF FF FF U_DD: FF U_DE: 3020
This is data from NPC's and Players and their pets that were already UP when I zoned in AND they were on the other side of the zone when I zoned in.
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