Zaphod
06-06-2002, 02:03 AM
dohpaZ (06/06/02)
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Modifications:
version 4.2.8
Added the ability to remove all spawn points to the Spawn Point List context window.
Assorted SpawnMonitor/SpawnPoint cleanup.
Updates to itemStruct (from EQEmu 0.3.3.1 we got stackable, effectType, and castTime) and I found skill mod id and skill mod percent. Updated to the 05/06/02 patch (many many changes here).
Many new item related opcodes (as of the 05/06/02 patch)
Updated to v2 EQItemDB entries (supports both versions) with data from the new itemStruct.
Changed how the ItemDB is instantiated and how items are added, including more checks to minimize the chance of corrupt data being stored in the DB.
Increased maximum number of monitored opcodes from 10 to 15.
Minor additions to weapons27.h
Removed spelltimes.h and created a new spells.h with all the info (from the 05/06/02 patches spdat.eff). Modified spell_name() and spell_info() to use the new data.
Enjoy,
Zaphod (dohpaZ)
------------------
Modifications:
version 4.2.8
Added the ability to remove all spawn points to the Spawn Point List context window.
Assorted SpawnMonitor/SpawnPoint cleanup.
Updates to itemStruct (from EQEmu 0.3.3.1 we got stackable, effectType, and castTime) and I found skill mod id and skill mod percent. Updated to the 05/06/02 patch (many many changes here).
Many new item related opcodes (as of the 05/06/02 patch)
Updated to v2 EQItemDB entries (supports both versions) with data from the new itemStruct.
Changed how the ItemDB is instantiated and how items are added, including more checks to minimize the chance of corrupt data being stored in the DB.
Increased maximum number of monitored opcodes from 10 to 15.
Minor additions to weapons27.h
Removed spelltimes.h and created a new spells.h with all the info (from the 05/06/02 patches spdat.eff). Modified spell_name() and spell_info() to use the new data.
Enjoy,
Zaphod (dohpaZ)