Zaphod
06-22-2002, 09:41 AM
dohpaZ (13/06/02)
------------------
Modifications:
version 4.2.12
Applied patch # 569708 "bugfix for filter.cpp" by mydor
Applied patch # 570621 "Update to saving of player inventory"
Applied patch from Sparr (new opcodes, packet structures, races, etc...)
Added Source Navigator 5.0 project showeq.proj.
Changed FlushPackets VPacket setting to default to true.
Changed maximum value on the "Walk Path Length" spinbox to be 8192. Please remember that the walk path option can use a lot of memory.
Added the ability to show the walk paths of all NPCs, available from the "NPC Walk Paths" option of the "Show" sub-menu of the maps right-click context menu.
Fixed a bug where if there wasn't a template filter file an empty one with a section named "[Spawn]" would be created instead of using the proper filter section name.
Added "Save Selected Spans Path" and "Save NPC Spawn Paths" items to the "File" menu. They will respectively save the currently selected spawns or all spawns walk paths to a file <MAPDIR>/<Short Zone Name>_mobpath.map.
Fixed a file format handling bug in drawmap.cgi. No longer pretend to use extra fields on the first line of the map file.
Added book information to player inventory.
Optimized slot_to_name() function. Fixed bug generating names for slots in containers in the general and bank slots. Moved it in with the other utility functions in util.cpp.
"No Bank" should only effect the display of bank items, made it so the bank info gets dumped irregardless of its setting.
Workaround for Qt 3.0.[1-4] bug involving slots that take an int argument with the string "int" in the name being unable to recieve events from menus (just renamed them all). Qt 3.0.x now officially supported (and is about as supported as it will be until ShowEQ 5, whenever that is). This also makes it so that RedHat 7.3 (and possibly Mandrake 8.2) users can compile out of the box using "./configure --enable-old-compiler"
Enjoy,
Zaphod (dohpaZ)
------------------
Modifications:
version 4.2.12
Applied patch # 569708 "bugfix for filter.cpp" by mydor
Applied patch # 570621 "Update to saving of player inventory"
Applied patch from Sparr (new opcodes, packet structures, races, etc...)
Added Source Navigator 5.0 project showeq.proj.
Changed FlushPackets VPacket setting to default to true.
Changed maximum value on the "Walk Path Length" spinbox to be 8192. Please remember that the walk path option can use a lot of memory.
Added the ability to show the walk paths of all NPCs, available from the "NPC Walk Paths" option of the "Show" sub-menu of the maps right-click context menu.
Fixed a bug where if there wasn't a template filter file an empty one with a section named "[Spawn]" would be created instead of using the proper filter section name.
Added "Save Selected Spans Path" and "Save NPC Spawn Paths" items to the "File" menu. They will respectively save the currently selected spawns or all spawns walk paths to a file <MAPDIR>/<Short Zone Name>_mobpath.map.
Fixed a file format handling bug in drawmap.cgi. No longer pretend to use extra fields on the first line of the map file.
Added book information to player inventory.
Optimized slot_to_name() function. Fixed bug generating names for slots in containers in the general and bank slots. Moved it in with the other utility functions in util.cpp.
"No Bank" should only effect the display of bank items, made it so the bank info gets dumped irregardless of its setting.
Workaround for Qt 3.0.[1-4] bug involving slots that take an int argument with the string "int" in the name being unable to recieve events from menus (just renamed them all). Qt 3.0.x now officially supported (and is about as supported as it will be until ShowEQ 5, whenever that is). This also makes it so that RedHat 7.3 (and possibly Mandrake 8.2) users can compile out of the box using "./configure --enable-old-compiler"
Enjoy,
Zaphod (dohpaZ)