Ellie
08-25-2002, 10:47 PM
Hi,
I am interested in understanding how network dynamics (delay, jitter) may affect the Everquest game performance. To achieve this, I need to infer packet loss rate and roundtrip delay from the game traffic. It seems that the client regularly sends a 10 byte beacon message to the server. Is this true?
Can people tell me which data fields denote ACK sequence number? What type of packet from the server would initiate an immediate response from the client and vice versa? Does any packet contain timestamp information? Is there any relationship between packet size and their interpretation? (for example, 10 byte and 26 byte packets are frequently seen).
If the client is really slow, what's the timeout mechanism from the server?
Thanks so much! ;)
I am interested in understanding how network dynamics (delay, jitter) may affect the Everquest game performance. To achieve this, I need to infer packet loss rate and roundtrip delay from the game traffic. It seems that the client regularly sends a 10 byte beacon message to the server. Is this true?
Can people tell me which data fields denote ACK sequence number? What type of packet from the server would initiate an immediate response from the client and vice versa? Does any packet contain timestamp information? Is there any relationship between packet size and their interpretation? (for example, 10 byte and 26 byte packets are frequently seen).
If the client is really slow, what's the timeout mechanism from the server?
Thanks so much! ;)