View Full Version : Lair of Terris Thule
Hoihoi
09-11-2002, 03:27 PM
PoP zone i made a map for.
(more maps to come too :))
I'm quick, eh?
Edit: Hmm, it isn't adding the file...
Anyone got like 1mb space?
Cryonic
09-11-2002, 05:17 PM
Ouch, a 1MB text map file?
Hoihoi
09-11-2002, 05:21 PM
lol, no, 9kb (3kb gziped), but for other maps I need space too, +images of the maps :)
lets try this attaching again...
Hoihoi
09-11-2002, 05:40 PM
hmm, now it got added :)
here's the image:
zokar
09-12-2002, 10:12 AM
I was a huge fan of Mapfiend. Is there any other place that has a database of png files?
fryfrog
09-12-2002, 10:19 AM
er, i think the site generated the .png/.gif/.jpg files on the fly from the .map files... but i could be wrong
ksmith
09-12-2002, 10:49 AM
Originally posted by fryfrog
er, i think the site generated the .png/.gif/.jpg files on the fly from the .map files... but i could be wrong
Mapfiend generated the maps on the fly. A cleaned-up copy of the php script they used is here (http://seq.sourceforge.net/showthread.php?s=&threadid=1767).
Mr Guy
10-23-2002, 08:02 PM
Got one for nightmarea (I'm assuming that's PON)
I am not fortunate enough to have SEQ so I am the main source for maps for most of the Xylobot community. I use MOST of my maps as edited versions of the ones found in Sourceforge SEQ files. I am wondering if that proggy you mentioned above; or any other proggy you may have access to, would allow me to make my own maps without having SEQ running.
Thanks in advance for your info my friend.
ksmith
10-25-2002, 12:12 PM
the php script does .map -> .png conversion
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