Flotsam
10-24-2002, 12:36 PM
Appears that they've changed the generic item structure by adding four octets to the end. I am not very comfortable yet with everquest.h so I am posting here hoping that some people can check my work.
I was getting both errors with the new PlayerItemCode(6441) and PlayerContainerCode(6641). I checked both types of packets, and found that the front end (as far as I could define) was unchanged - i.e. skill modification on player items and weight reduction information on player containers were where everquest.h expected them to be. The additional octets should be able to be appended to the end.
The line of code (under // Common Item Structure) should be:
/*0315*/ uint8_t unknown0315[45];
Can someone double check this please?
I was getting both errors with the new PlayerItemCode(6441) and PlayerContainerCode(6641). I checked both types of packets, and found that the front end (as far as I could define) was unchanged - i.e. skill modification on player items and weight reduction information on player containers were where everquest.h expected them to be. The additional octets should be able to be appended to the end.
The line of code (under // Common Item Structure) should be:
/*0315*/ uint8_t unknown0315[45];
Can someone double check this please?