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View Full Version : One Beep on Mob Spawning, is there way to change that?



Dizzy
10-28-2002, 06:20 PM
Is there a way to make the Beep you get when the mob spawns to repeat every 10 seconds or so in case you are not in the room or fall asleep?

If there is a way to do this let me know.

One beep just does not cut it, to easy to miss it especially if you are doing a nasty mob that only spawns once every few days.

Some kind of Looping Beep or a timer interval we can set how often we want it to repeat the beep.

I could find nothing in the program that lets us do this unless I missed it.

Dedpoet
10-29-2002, 08:57 AM
You could make or find a wave file that beeps a bunch of times, and then use that as your alert sound instead of the speaker using the menus.

To me, that would be highly annoying, but that would do what you want.

Dizzy
10-29-2002, 09:08 AM
Yeah was going to look around for something better if it will work. But has to be a way to make the wave or whatever continiously repeat when done.

Some code to add to line or something to make it do that, I am sure someone here knows how :)

Cryonic
10-29-2002, 09:20 AM
Since all SEQ is doing when it goes to play a sound is to request a different program (system beep if no sounds are selected), then you can use the options of the command (such as esdplay) to get it to behave however you want.