vylesilencer
01-07-2002, 06:24 AM
This was NOT happening to me with the Jan 01 CVS. After updating to the recent CVS I am now segfaulting on every zone that has more than a few (no idea the count, but 30 tries plus on greater fay with no decrypt) players in it.
For the update of my code I did a "co showeq"
Then..
make clean
make -f Makefile.dist
./configure
make
make install
Is there anyway for me to revert back to the Jan 01 CVS? Is there anyway for me to fix this? Is this happening to anyone else? This problem is ongoing now for a few days, its clearly something to do with player count in the zone. Upon zone transition, showeq loads the map, then starts to populate the spawns (grey dots) then whammo, seg fault, before my player is in the zone. Then I can re-fire up showeq, F1 to point to the map and have all unknown spawns for that zone. New spawns are NOT decrypted.
For the update of my code I did a "co showeq"
Then..
make clean
make -f Makefile.dist
./configure
make
make install
Is there anyway for me to revert back to the Jan 01 CVS? Is there anyway for me to fix this? Is this happening to anyone else? This problem is ongoing now for a few days, its clearly something to do with player count in the zone. Upon zone transition, showeq loads the map, then starts to populate the spawns (grey dots) then whammo, seg fault, before my player is in the zone. Then I can re-fire up showeq, F1 to point to the map and have all unknown spawns for that zone. New spawns are NOT decrypted.