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View Full Version : SEQ broken with patch from 01/15/2003 ?



LordCrush
01-15-2003, 09:44 AM
** Gameplay/Features **

- With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.



Seems that there have been structual changes again :(

On my SEQ the zone is discovered, but there are spawns outside the map and no mob or playerposition is updated ...


ups ... there is a post regarding that on test ... little below 8)

quackrabbit
01-15-2003, 10:01 AM
Yes, it's b0rked, lots of changed even maybe new opcodes, needs to be a lot of work done.

LordCrush
01-16-2003, 05:09 PM
Wooot, Fixed now - Thank all devs :)