Poncho
01-17-2003, 12:26 PM
An idea that was massaged sometime back with some new thoughts.
I am in the process of learning the programming myself, so I am asking those of you with the knowledge the feasibility of this addition.
I am looking at implementing a loot table into SEQ. From recent threads we know that the loot data is only sent to the "looter". I am looking for a way to capture this data into the same format as our spawnlog.txt file. This data would include Zone, Mob name, loot and change (if possible).
From this, a "Loot Data" box may be implemented with sortable output: Zone, Mob Names, Known Loot Dropped - etc. Example:
Zone Mob Name Known loot Change Dropped
Charasis A_BILE_GOLEM Mucilanous Girdle 5p 7g 9s 3c
We can then do a number of things: Compare strings with each known mob and make compilations for each mob that is "learned":
Number of MOB_NAME killed: Compilation list of known Loot: Avg Change dropped: Ratios: (3 of 9 MOB_NAME dropped xyz loot), and the list can go on.
This wouldnt be too much different than the combat window for instance. I know the programming is almost almost already there.
Problems with this would/will exist such as having too small of a loot table to start from to be usefull. Why not compile this data from other SEQ users? As far as I know, there is no longer a trivial loot code, and all servers in theory have the same loot/drop algorythms (except maybe Legends). We have been able to compile a spawnlog list, why not do something like this?
Unfortunately, I am not at a level to where I can code something like this :mad: But I also know (or at least think in theory) that this would be trivial to some of you out there given the time.
Any other thoughts about the feasibility of doing something like this?
~Poncho
I am in the process of learning the programming myself, so I am asking those of you with the knowledge the feasibility of this addition.
I am looking at implementing a loot table into SEQ. From recent threads we know that the loot data is only sent to the "looter". I am looking for a way to capture this data into the same format as our spawnlog.txt file. This data would include Zone, Mob name, loot and change (if possible).
From this, a "Loot Data" box may be implemented with sortable output: Zone, Mob Names, Known Loot Dropped - etc. Example:
Zone Mob Name Known loot Change Dropped
Charasis A_BILE_GOLEM Mucilanous Girdle 5p 7g 9s 3c
We can then do a number of things: Compare strings with each known mob and make compilations for each mob that is "learned":
Number of MOB_NAME killed: Compilation list of known Loot: Avg Change dropped: Ratios: (3 of 9 MOB_NAME dropped xyz loot), and the list can go on.
This wouldnt be too much different than the combat window for instance. I know the programming is almost almost already there.
Problems with this would/will exist such as having too small of a loot table to start from to be usefull. Why not compile this data from other SEQ users? As far as I know, there is no longer a trivial loot code, and all servers in theory have the same loot/drop algorythms (except maybe Legends). We have been able to compile a spawnlog list, why not do something like this?
Unfortunately, I am not at a level to where I can code something like this :mad: But I also know (or at least think in theory) that this would be trivial to some of you out there given the time.
Any other thoughts about the feasibility of doing something like this?
~Poncho