mudtoe
01-17-2003, 12:48 PM
Hi folks:
I'm having a strange problem with SEQ that started with version 4.3.4. I start SEQ normally and then start EQ. SEQ knows that EQ started because I see something in the log about "unknown map" error (this error also shows when it's working right, see below). However, it doesn't bring up the GPS info or anything. Also feeding it the decode key does nothing either. If I now shut down SEQ and restart it (with EQ still running) I now get the player location beacon without a map, just like what always used to happen if you started SEQ after EQ was up. If I then zone everything starts working right (i.e. map comes up and GPS works, and decode key will bring up the mobs), however I still see the unknown map error messages everytime I zone. SEQ continues to work correctly from that point on, although I haven't tried exiting EQ and restarting it without bringing down SEQ to see if the startup breaks SEQ a second time. There appears to be something SEQ doesn't like now about the packets it sees when EQ first starts.
This behavior started with version 4.3.4. At first I thought it was because I was using QT 2.3.2, so I upgraded to 3.0.5 and that didn't fix it. Version 4.3.5 didn't fix it either. I'm currently compiling the spell timer patch, so I don't know if that changes anything.
As is I can make it work, but it's a pain having to shut SEQ down, restart it, and then zone, in order to get things working.
Suggestions appreciated.
mudtoe
I'm having a strange problem with SEQ that started with version 4.3.4. I start SEQ normally and then start EQ. SEQ knows that EQ started because I see something in the log about "unknown map" error (this error also shows when it's working right, see below). However, it doesn't bring up the GPS info or anything. Also feeding it the decode key does nothing either. If I now shut down SEQ and restart it (with EQ still running) I now get the player location beacon without a map, just like what always used to happen if you started SEQ after EQ was up. If I then zone everything starts working right (i.e. map comes up and GPS works, and decode key will bring up the mobs), however I still see the unknown map error messages everytime I zone. SEQ continues to work correctly from that point on, although I haven't tried exiting EQ and restarting it without bringing down SEQ to see if the startup breaks SEQ a second time. There appears to be something SEQ doesn't like now about the packets it sees when EQ first starts.
This behavior started with version 4.3.4. At first I thought it was because I was using QT 2.3.2, so I upgraded to 3.0.5 and that didn't fix it. Version 4.3.5 didn't fix it either. I'm currently compiling the spell timer patch, so I don't know if that changes anything.
As is I can make it work, but it's a pain having to shut SEQ down, restart it, and then zone, in order to get things working.
Suggestions appreciated.
mudtoe