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View Full Version : 4/8 mob structure?



erice2
04-09-2003, 11:15 AM
Has anyone worked out the new in-memory mob structure? Im working on it now but if someone already has it...

Maybe one of the other two in-process projects have it. Anyone know?

Lyroschen
04-09-2003, 11:51 AM
My struct is done if you want it...



code:--------------------------------------------------------------------------------typedef struct _SPAWNINFO {
/*000*/ BYTE Unknown000[28];
/*028*/ CHAR Name[64];
/*092*/ DWORD ZoneID;
/*096*/ BYTE Unknown096[6];
/*102*/ BYTE Type;
/*103*/ BYTE Class;
/*104*/ DWORD Race;
/*108*/ BYTE Unknown106;
/*109*/ BYTE Level;
/*110*/ BYTE Unknown108[14];
/*124*/ FLOAT Heading;
/*128*/ FLOAT Y;
/*132*/ BYTE Unknown132[8];
/*140*/ FLOAT Z;
/*144*/ FLOAT X;
/*148*/ BYTE Unknown148[24];
/*172*/ DWORD SpawnID;
/*176*/ BYTE Unknown176[60];
/*236*/ DWORD pNext;
} SPAWNINFO, *PSPAWNINFO;--------------------------------------------------------------------------------


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-Lyenu X`Arie

Pulled this from the general discussion forum. Hope it's what you wanted.

erice2
04-09-2003, 12:19 PM
This is perfect. Thank you.

I also use camera angle but that will be pretty easy to find now.
thanks again.