Resiliant
04-18-2003, 11:52 AM
CB,
I've experimented with player identification, and continue to do so, not sure exactly what looks best... jury still out on that one.
HOWEVER
One thing that is extremely useful, and would be a good project to expand my C# skills is the spawn list selector. We need a drop-down box that contains a list of Spawn Types (All/Corpses/Players/Mobs) that simply filters what is placed into the spawn list. Relatively easy to do and WAY nice from a UI point of view. I think I'll work on that next.
R
I've experimented with player identification, and continue to do so, not sure exactly what looks best... jury still out on that one.
HOWEVER
One thing that is extremely useful, and would be a good project to expand my C# skills is the spawn list selector. We need a drop-down box that contains a list of Spawn Types (All/Corpses/Players/Mobs) that simply filters what is placed into the spawn list. Relatively easy to do and WAY nice from a UI point of view. I think I'll work on that next.
R