View Full Version : spell casting timers
Nurseling
04-19-2003, 04:18 PM
Are these working for anyone or did i screw something up.
thanks
lildr00d
04-20-2003, 12:27 AM
Believe they are non functional to everyone ATM
skittler
04-20-2003, 05:53 PM
I've been using eqmonitor for timing my spells since seq has been down. Seems to have a few more options. I wish there was a linux version now that seq is working now.
http://www.seckmonster.com/eqmon
Thanks mvern! And thanks to all the devs!
-skittler-
cbreaker
04-21-2003, 01:29 AM
Might be able to run that eqmonitor thing in wine. Of course, that is if you're not running the new glibc stuff that's messing up wine like a mofo.
Looks simple enough, so it should work in wine..
datadog
04-21-2003, 08:20 AM
This thread (http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3263) tells how to fix spell timers...
dd
SeqTester
04-21-2003, 08:22 AM
Current CVS has that fix init already. I am compiling now but I am sure it is fixed already.
Ratt 21/Apr/03
----------------
+ Applied Spawnlist2 widget patch
+ Applied update to FreeBSD patch
+ Applied Combat window patch
+ INSTALL.newbies updated
+ Other small misc things
and
Revision 1.26 / (view) - annotate - [select for diffs] , Mon Apr 21 05:01:29 2003 UTC (9 hours, 20 minutes ago) by ratt
Branch: MAIN
CVS Tags: HEAD
Changes since 1.25: +12 -12 lines
Diff to previous 1.25
Opcode updates, thanks Thom Merrilin and PriestOfDiscord
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