MrDoh
04-21-2003, 01:58 PM
I took a quick look inside the client code, and the filters.conf file. I'm curious, would it be better (quicker, use less memory, processor etc.) to go the apparant route that seq and put zone names inside the .conf, and only loading that part of the alert list (upon zone in or map load) to check every client specificed update time. I guess currently, it only loads the file once (unless you tell it to reload it) and then checks the entire list read in from the file against the entire zonelist (which in itself can be quite long itself.) Is that how it actally works? (i.e., did I read the code correctly?? hehe)
I don't know how large a file is too large to have to go through on a 250ms (default example) basis. I looked through the latest seq filters.conf, and it's 20k. I also noticed that there was several mobs that were not in the file that I would want to add, so that would add to the file size as well.
If this isn't an issue (problem), or won't be in the future, let me know so I can get it out of my head!
Mr. Doh
I don't know how large a file is too large to have to go through on a 250ms (default example) basis. I looked through the latest seq filters.conf, and it's 20k. I also noticed that there was several mobs that were not in the file that I would want to add, so that would add to the file size as well.
If this isn't an issue (problem), or won't be in the future, let me know so I can get it out of my head!
Mr. Doh