View Full Version : How to enable circle around Watched spawn?
kl608
01-18-2002, 06:35 AM
When I first had SEQ4 installed, my my "Alerted" watch always had a dark red circle around the spawn on map. However, after some CVS update, the dark red circle around alerted spawns no longer shows. How do I enable this?
---edit---
my mistake, I think the spawn that shows a red circle around is the "Danger" watched spawn, is there any way so that "Alerted" spawn also draws a red circle around it?
LordCrush
01-18-2002, 07:52 AM
Hi,
you have to include the spawn in the Alert AND in the one of the following
Hunt-Section = grey circle
Caution-Section = yellow circle
Danger-Section = red circle
(see newest Filters.conf.dist for more info)
I am curious, wether the circles are static or blinking. Mine do blink - dives you crazy :mad:
Hope it helps
Regards
- Lord Crush
pinzmon
01-18-2002, 01:00 PM
Crush, it's pretty easy to get rid of the flashing.
edit map.cpp
Remove the
if (m_flash)
from in front of
p.drawEllipse (spawnOffsetXPos - 4, spawnOffsetYPos - 4, 8, 8);
in the section you don't want to flash (FILTER_FLAG_DANGER,FILTER_FLAG_CAUTION,FILTER_FLA G_HUNT, or FILTER_FLAG_LOCATE)
for me, I just HAD to turn off the constant white line to the LOCATES :)
Chuin
01-18-2002, 03:58 PM
Can we make that a feature request to turn off the lines to all the mobs? I think the circles are plenty good enough on their own...:)
LordCrush
01-18-2002, 05:13 PM
Hi,
thnkx i worked fine!!!!
This feature should be enabled in the zone filters.conf - I'll try to make a patch - have not coded about 10 years or so :-))))
Regards
- Lord Crush
madmonk
01-19-2002, 02:06 PM
Are you all getting sounds? I tried putting in wave files making sure that the paths were set right in the ShowEQ.conf file not luck. Even a standard peep from just the internal speaker would be nice.
Ty
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