View Full Version : guilds2.dat
ImNotDeadYet
05-21-2003, 02:17 PM
I re-compiled the latest version last night and most things were working great. Very nice to have my skittles back. I did notice however that guild tags were not showing up. I know this used to have to do with the guilds2.dat file. I check my EQ directory and I don't even have this file anymore. I would venture a guess that the whole guild handling process has been changed by SOE. Just somethign to look at for future updates.
INDY
Dedpoet
05-21-2003, 03:02 PM
I was bored so I did a search for the word "guild" for you. The first hit after this thread is this one (http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3471&perpage=15&highlight=guild&pagenumber=1).
From that thread:
Thank you fester
I got seq working with what e@tme posted
notice a few bugs in it but it works for the most part
*bugs*
Guild tags not showing up (or incorrectly ie mobs are in guilds now!)
spell list not working
map not updating like it normally did
Yes, it's still not quite working right.
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