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View Full Version : Fixes for velocity lines



codepig666
05-24-2003, 08:02 PM
I am unhappy when my spawns aren't animated, so I figure the rest of the world might be too.

This update fixes the delta locations in the structs and synchronizes the code that someone gutted a while back.

Someone with a clue please try to slip these into cvs without destroying the universe.

I also culled out *some* of my annoying debug code. sorry to have left that in there last time.

-piggy

Also be sure to get BOTH downloads. This message and the one immediately after it.

codepig666
05-24-2003, 08:03 PM
here are the other files....


-piggy

Kimbler
05-24-2003, 08:25 PM
Thanks Piggy Great work !

sequser0067
05-24-2003, 09:21 PM
not sure if I am doing somethign wrong but after i update the files from this thread i get make errors


In member function `void PktLogger::logManaDecrement(const
manaDecrementStruct*, unsigned int, unsigned char)':
logger.cpp:1528: `struct manaDecrementStruct' has no member named `spellId'
make[3]: *** [logger.o] Error 1
make[3]: Leaving directory `/root/showeq/src'
make[2]: *** [all] Error 2
make[2]: Leaving directory `/root/showeq/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/root/showeq'
make: *** [all] Error 2

Jel321
05-24-2003, 09:29 PM
look in the everquest.h file in src directtory for manaDecrementStruct

CHange the spellID to spellId

Should compile ok then i think

sequser0067
05-25-2003, 12:13 AM
that was it thanks

bubbahlicious
05-26-2003, 08:18 AM
Is this in CVS yet?

Elyon
05-26-2003, 12:53 PM
As of this posting, NO. I just download fresh CVS and still got this error. Still. need to change SpellID to SpellId on line 1377 in everquest.h .

Also, you still need to cp libeq.h to libEQ.h :eek:

LordCrush
05-26-2003, 11:19 PM
Originally posted by Elyon
As of this posting, NO. I just download fresh CVS and still got this error. Still. need to change SpellID to SpellId on line 1377 in everquest.h .

Also, you still need to cp libeq.h to libEQ.h :eek:

Its strange i have compiled SEQ 5 or 6 times lately but i never got that problem with the rename ...

codepig666
05-27-2003, 06:24 AM
if your delete everything from your showeq/src directory and delete all copies of libEQ.a from your box, the spellID error is the only error you should see from the cvs download.

the libeq naming thing is a side effect of the leftover stuff. Don't worry about the complaints that you have no libEQ or that decoding is disabled. it ain't =)

LordCrush
05-27-2003, 06:53 AM
I always make a new download :p

landaile
05-27-2003, 04:01 PM
Anyone else find it humerous that the line of code that needs to be edited is 1377? Thats pretty leet ;)


EDIT --
OK OK so its not quite 1337 but still...

tonni
05-29-2003, 07:32 AM
quick question here i really cant find libEQ.a on my box
i just did fresh CVS download still need rename libeq.h
anyway great work devs

/cheer