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Alwayslost
06-11-2003, 09:48 AM
.....
clean uncompress on 0x106b
WARNING: CharProfileCode (oo6b) (dataLen:3926 != sizeof(charProfileStruct):14302)!
Player::backfill():
Segmentation fault
[root@localhost bin]#



Boom.

bubbahlicious
06-11-2003, 09:52 AM
You're not the only one seeing this

devnul
06-11-2003, 10:11 AM
It doesn't always seg on zoning, but killing your pet, and I expect any mob despawning will cause a seg fault.

dn

Necro23
06-11-2003, 10:22 AM
Confirming Alwayslost report. I get the same thing. Result
is segfault and crash of seq.

Necro23

Archaeopteryx
06-11-2003, 10:25 AM
Same deal, interestingly enough it does it more with one of my chars than the other.

Jel321
06-11-2003, 10:33 AM
This issue has been discussed before today. Its been like this on test for a while.

user387
06-11-2003, 11:53 AM
check the thread for the struct changes from test... those should work

Ice
06-11-2003, 11:53 AM
Gettin it also

Jel321
06-11-2003, 12:07 PM
The changed struct is not 100% correct either. I have been using it on test since it was posted, worked for a couple nights and then the seg'ing was back.

Im pretty sure its related to inv(bank and on char). Naked chars dont seem to seg like chars with lots of inv.

waldi
06-11-2003, 01:17 PM
fwiw... I'm obviously getting this behaviour as well, but here's my observation for those who may be able to make sense of it-

It doesn't seem to have anything to do with quantity of inventory... it may have something to do with order of items. I didn't try to track it to detailed, but i tried swapping around between different chars, all with -about- the same inventory, and it intermittently crashed. It never "always worked" with char A but not with char B, and so on. It would sometimes work with A, and sometimes work with B.

I will try to goof around with inventory items tonight, if that may be deemed useful.

fuqjak
06-12-2003, 09:03 AM
http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3627

Fuqjak

Thom_Merrilin
06-12-2003, 09:21 AM
Trying to up yer post count, eh fuqjak?

Maybe you didn't notice... but that post you reference happens to be in this very same forum.

In any case, those who post in this dev forum are usually quite good at keeping up to date with the other topics in the forum.

Tho, I suppose it could be a good thing for those who need the answer in every thread.

fuqjak
06-12-2003, 09:56 AM
Sorry for the redundancy but as you can see from the registered date and post count - I have been here a while, just dont post often.

Anyone who has watched these boards for any length og time KNOWS that the majority of the people who come here need it SPELLED OUT in SKY WRITING to get it - just trying to ge the word out there that You have done a great job of already fixing this problem.

Thanks for all your hard work THom - lots of us here are just lurkers and really appreciate all the hard work you guys put into this project - sorry if I wasted anyones time reading the same posts over and over again.

Fuqjak

Thom_Merrilin
06-12-2003, 11:35 AM
Thanks... but the real credit should go to Zoolander for posting the structs, and some basic instructions.

All I did was turn the results into a .diff file to make it easier on the rest of ya.