View Full Version : partial fix for 07/10
in opcode.h replace
#define NewZoneCode 0x00f0
by
#define NewZoneCode 0x00ef
that won't give you the mobs, but at least you get the map and can navigate
encryption doesn't seem to be changed, it's only opcodes that got shuffled (and maybe a few structs change)
no more opcode for today from me, recompiling on my computer is way too slow :\
adenine!
07-10-2003, 12:14 PM
Just started working on it; also looks like MakeDropCode was changed from 0x00ff to 0x00fe. Pattern?
Jel321
07-10-2003, 12:51 PM
Check out this thread...
http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3740
The patch they are referring to seemed like an old update (old at least for us test players) but perhaps Zoo slipped in some new stuff.
The NewZoneCode in opcodes.h in the zip is the same on you have posted above and the make drop code is matcing as well it seems.
Havent tested it against the current stuff but maybe thats all you need, or least you can possibly verify that the opcodes you are getting are matching up...
J
Elyon
07-10-2003, 01:23 PM
Originally posted by Jel321
[B]Check out this thread...
http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3740
You are correct Jel321. On the Regular Servers this gives ya SKITTLES again :D
teaches me well for only reading the dev forum :)
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