humble1
08-10-2003, 11:26 AM
Want to give a thanks for all the people contributing to the continued use of this great program!
Look, Ive searched... Maybe I havent searched well, but Ive never had to post a question here before, I have always been able to compile and run this with absolutely no problems at all, unless SOE changed something... and that nifty search button found my answers... unfortunately not this time :(
SEQ is running and functions : As long as I dont specify an address to monitor. Monitor Next EQ Client option will work fine, but I run multiple EQ clients, and as soon as 1 of them zones, they get SEQ. I have updated/patched/recompiled without error. I launched SEQ with the eth1 --ip-address=xxx.xxx.xxx.xxx option, and nothing happens, I have checked the drop down menus in SEQ and it verifies that the ip address i specified is populated in the Monitor IP field. I have launched SEQ without any options and just put the ip address in that same field... Same thing, nothing. I have Linux running as my router with 7 Wkstns behind it, eth0 is public/ eth1 is lan. In other similar programs to this (other online games) the ip is specified and functions no problem. tcpdump verifies traffic through the linux box on that address. I have changed eth0 and eth1 in seq options to no avail. When I set to monitor next client at the default : eth0, it displays : Client detected (public ip). When I set to monitor eth1 in same situation, it displays : Client detected : (ip set used that I try to set manually). Why is this working when set to monitor all as opposed to monitoring a set address?
Sincerely,
Humble1
Look, Ive searched... Maybe I havent searched well, but Ive never had to post a question here before, I have always been able to compile and run this with absolutely no problems at all, unless SOE changed something... and that nifty search button found my answers... unfortunately not this time :(
SEQ is running and functions : As long as I dont specify an address to monitor. Monitor Next EQ Client option will work fine, but I run multiple EQ clients, and as soon as 1 of them zones, they get SEQ. I have updated/patched/recompiled without error. I launched SEQ with the eth1 --ip-address=xxx.xxx.xxx.xxx option, and nothing happens, I have checked the drop down menus in SEQ and it verifies that the ip address i specified is populated in the Monitor IP field. I have launched SEQ without any options and just put the ip address in that same field... Same thing, nothing. I have Linux running as my router with 7 Wkstns behind it, eth0 is public/ eth1 is lan. In other similar programs to this (other online games) the ip is specified and functions no problem. tcpdump verifies traffic through the linux box on that address. I have changed eth0 and eth1 in seq options to no avail. When I set to monitor next client at the default : eth0, it displays : Client detected (public ip). When I set to monitor eth1 in same situation, it displays : Client detected : (ip set used that I try to set manually). Why is this working when set to monitor all as opposed to monitoring a set address?
Sincerely,
Humble1