lildr00d
11-07-2003, 08:04 PM
Due to SOE's new changes and perhaps changes in the future they make. Would it be possiable to add code to SEQ to cycle the opcodes.. I.E. With latest patch adding 2 to opcodes seems to work. Would be nice to automate the process in the interface. But mabey that will make SOE actually think up a new scheme for the opcodes that is not all the same..
2nd - I am not a programer and no matter how much I sink myself into the code to learn it I have not come up with a way to add a 2nd Player FOV. 200 is nice for knowing when nukes and snares are going to hit. But for CH cycle its less.
3rd - I dont know if anyone even cares about this or not. But is there anyway to add a FOV circle arround mobs. Have something in the zone specific filter that gives the AE radius of the mob then display it on the screen. Make it easier to judge the distance you need to be away from a certain mob to avoid the AE.
Anyways thats my request. Ignore it or hell if anyone who knows how can post the code for me and who ever else would like it thats cool too.
Thanks and if needed feel free to flame away. I take nothing personal and hell most of em are funny.
2nd - I am not a programer and no matter how much I sink myself into the code to learn it I have not come up with a way to add a 2nd Player FOV. 200 is nice for knowing when nukes and snares are going to hit. But for CH cycle its less.
3rd - I dont know if anyone even cares about this or not. But is there anyway to add a FOV circle arround mobs. Have something in the zone specific filter that gives the AE radius of the mob then display it on the screen. Make it easier to judge the distance you need to be away from a certain mob to avoid the AE.
Anyways thats my request. Ignore it or hell if anyone who knows how can post the code for me and who ever else would like it thats cool too.
Thanks and if needed feel free to flame away. I take nothing personal and hell most of em are funny.