jag111
11-21-2003, 06:07 PM
MySEQ 1.15.10 is now available at http://www.dvolve.net/EQ/MySEQ
If are upgrading for the first time to the 1.15.x series you MUST download the SupportFiles.zip and place the 3 DLLs in the directory with the executable.
Features Added:
- Better support for relative paths for the various configurable folders (map, filter, cfg, log).
- If the client has to set any of the folders to their default path, it will also create those folders if they don't already exist.
- If you hand-change the paths in the Folders tab of the Options dialog and press OK, it will double check that those paths exist and if they don't, ask whether you want them created.
Some more minor optimizations in the map paint functions:
- When drawing the actual map lines, it now only calls CalcScreenCoordX and CalcScreenCoordY once for each point in the line instead of twice like it used to.
- The range circle's scaled radius is only calculated once.
- Using the Math.PI variable in various calculations where a hard coded approximate PI value was being used before. (not actually sure if this is an optimization, but it makes the code easier to read)
- Converted the few things that we were using double types for back to float to save memory because we most likely don't need the extra size and precision of doubles.
Work In-Progress:
- Spawn Timers - Alright get up off the floor becuase they will be here in the next release or so. I have tested them (in Debug mode) for hours and they appear to be ready for initial trails. All I have left is the drawing of the spawns (not fully coded).
Future Features:
- Ground Items - Make it zone specific for the items (ie. Green Leaf = WL:Yew Leaf, BB:Bark)
- Con Color Level - This will be in a Ini for easier updates.
Once the new Server is ready there will be alot more features added.
If are upgrading for the first time to the 1.15.x series you MUST download the SupportFiles.zip and place the 3 DLLs in the directory with the executable.
Features Added:
- Better support for relative paths for the various configurable folders (map, filter, cfg, log).
- If the client has to set any of the folders to their default path, it will also create those folders if they don't already exist.
- If you hand-change the paths in the Folders tab of the Options dialog and press OK, it will double check that those paths exist and if they don't, ask whether you want them created.
Some more minor optimizations in the map paint functions:
- When drawing the actual map lines, it now only calls CalcScreenCoordX and CalcScreenCoordY once for each point in the line instead of twice like it used to.
- The range circle's scaled radius is only calculated once.
- Using the Math.PI variable in various calculations where a hard coded approximate PI value was being used before. (not actually sure if this is an optimization, but it makes the code easier to read)
- Converted the few things that we were using double types for back to float to save memory because we most likely don't need the extra size and precision of doubles.
Work In-Progress:
- Spawn Timers - Alright get up off the floor becuase they will be here in the next release or so. I have tested them (in Debug mode) for hours and they appear to be ready for initial trails. All I have left is the drawing of the spawns (not fully coded).
Future Features:
- Ground Items - Make it zone specific for the items (ie. Green Leaf = WL:Yew Leaf, BB:Bark)
- Con Color Level - This will be in a Ini for easier updates.
Once the new Server is ready there will be alot more features added.