View Full Version : FEATURE REQUEST: Dump List of Clerics in zone to STDOUT upon death
cznelso
01-30-2002, 10:12 AM
Subject says it all...
guice
01-30-2002, 01:07 PM
lol
.. but I have to admit it would be useful, however; If a cleric's anon and you sent him/her a /tell "Can you Rez Me", how do you know he/she's a cleric?
And den ... There's always that lack of getting loc
And den ... People/Clerics hate runing out of their way to rez somebody
And den ... That's it
And den .........
fryfrog
01-30-2002, 02:22 PM
yeah, i'm gonna have to agree that i don't really like this idea. i play a cleric who is almost never /role or /anon and while i don't mind doing rezes that are not terribly inconvienient (ie, you drag body to me) and i sometimes will travel a few zones for some poor sob who died i would hate to be able to tell a showeq user that just died :)
maybe as well as adding a dump of all clerics in the zone... showeq could dump a list of players as they died so clerics could know who to put on ignore ? :)
Can SEQ tell who is anon/role? If so, why not dump out the clerics who would have been visible when you died? Or even better, dump the entire player list so you can look for a friend to help you out first :)
Froglok Forager
01-30-2002, 08:22 PM
I don't think this is a good idea. It's almost like spam - we would be encouraging unsolicited communication.
FF
winseq
01-30-2002, 08:50 PM
Maybe it'd be as useful to simply have your death location printed.
Cryonic
01-30-2002, 11:24 PM
I for one think it's a bad idea to have SEQ dump a list of clerics in the zone upon death, but having it just dump the loc of the body would be useful to at least inform a cleric/friend/guildmate of its location.
guice
01-31-2002, 12:11 PM
loc I like. I can't count how many times I forget to hit '8', cause I know once I zone in, I'll know exactly where my corpse it.
having loc dump on death will at least make it look like I know how to die correctly :D
pha|con
02-01-2002, 08:22 AM
In line with dumping /loc, the whole map on death could be transfered to one of the secondary map spaces so that you would not only be able to give a loc, but a description of where you died.
fgay trader
02-01-2002, 01:08 PM
Yes! Dedicate one of the Maps as a "death" map so just the map and an "X" at the LOC of your corpse are displayed there...
Of course, if you die in other zones you'd probably overwrite the first "death" map, unless another Map could be opened...
Of course if you like dieing alot, you'll soon run out of memory for the maps....
Of course, simply dumping out the LOC would do just fine lol!
-FGay Trader... er.. GFay :D
pha|con
02-01-2002, 01:27 PM
Once you die, I'd assume only a minimal amount of information needs to be kept about the zone to make a "death map". names/Locations/classes/levels of mobs/players/corpses. Just to give you an idea of what was near you when you died, what killed you (though you should know that from the chat buffer), etc. Hell, second and 3rd deaths could be dumped to a file and loaded as necessary.
a_corpse00
02-01-2002, 02:37 PM
You people die too often.
guice
02-01-2002, 02:40 PM
Originally posted by a_corpse00
You people die too often.
I'm a monk, it's my Job! :D
mvern
02-01-2002, 04:56 PM
Heres a little diff to drop your /loc when you die.
Index: interface.cpp
================================================== =================
RCS file: /cvsroot/seq/showeq/src/interface.cpp,v
retrieving revision 1.13
diff -c -r1.13 interface.cpp
*** interface.cpp 2002/01/31 19:46:05 1.13
--- interface.cpp 2002/02/01 22:47:02
***************
*** 3365,3370 ****
--- 3365,3373 ----
if (item == NULL)
return;
+ if (item->id() == m_player->getPlayerID())
+ printf ("Player died at y: %d x: %d z: %d\n", item->yPos(), item->xPos(), item->zPos());
+
if (m_selectedSpawn != item)
return;
Mr Guy
02-04-2002, 10:36 AM
Can you toss that up as a patch?
lildr00d
02-10-2002, 02:28 AM
In the Showeq.conf file I removed Will-o-wisps cause at my level this is both pointless and a waste of time. So I changed Category 5 to be Cleric Player Charactors lvl 49 to 60. Its only usefull if you are in the zone with your body. But it makes sorting out good clerics for rezing.
[CategoryMgr]
Category1_Name All # category for all spawns but filtered
Category1_Filter . # regular expression matching everything
Category2_Name NPCs # category for all filtered spawns
Category2_Filter NPC:1 # matches NPC's
Category3_Name Players # category for all filtered spawns
Category3_Filter NPC:0 # matches PC's
Category4_Name Shop&Bank
Category4_Filter Class:Shopkeeper|Class:Banker
Category5_Name Cleric Players
Category5_Filter Class:Cleric:NPC:0;49-60
Category6_Name Corpses/Players
Category6_Filter NPC:2 # matches PC Corpses
Category7_Name Corpses/NPCs
Category7_Filter NPC:3 # matches NPC Corpses
Category8_Name Hunting # category for all spawns matching Hunt rules
Category8_Filter :Hunt: # regular expression matching Hunt filters
Category8_Color DarkBlue
Category9_Name Alert # category for all spawns we want to be alerted about
Category9_Filter :Alert: # regular expression matching Alert filters
Category9_Color DarkMagenta
Category10_Name Locate # category for all spawns we want located
Category10_Filter :Locate: # regular expression matching Locate filters
Category11_Name Filtered # category for all filtered spawns
Category11_Filter :Filtered: # regular expression matching filtered spawns
Category12_Name "Map Found" # Category for spawns matching map Find queries
Category12_Filter :Map[2-5]{0,1}: # Matches for any of the Maps 1-5
Category12_Color DarkCyan
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