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View Full Version : 1.15.12 and SPAWN TIMERS question



Bob the builder
12-02-2003, 07:53 AM
Hey , I saw "SPAWN TIMERS are here come and get them. " for new 1.15.12

Question, are these spawn locations written out to a file, like Linux SeQ?

If not how is it done, if so, what's the file name.

ANyways, just a little curious what the program is doing to keep track of the spawns, I would love it to be a file like the Linux SeQ.

Well, just curious and thanks in advance

Bob

MQSEQ2
12-02-2003, 08:15 AM
1.15.12 doesn't save the spawn locations.

I will be adding the feature to save the location as well as preloading the Spawn Points and Timer so when you zone they will be loaded and when the spawns dies then it will calculate the next spawn without out going thru several cycles.

You can turn on Error Logging and it will create a SpawnTimer.Txt file in the CFG directory. This files is really used to troubleshoot the Timers but it will show you everything you would need.

The files I will be creating, will be one liners with Location, Timer only. Since the Name and other Data will change from spawn to Spawn (ie. 1st spawn = Orc_Pawn00 next spawn at that location might be Snake39)