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MQSEQ2
12-26-2003, 10:37 PM
MySEQ 1.15.15 is now available at http://www.dvolve.net/EQ/MySEQ

If are upgrading for the first time to the 1.15.x series you MUST download the SupportFiles.zip and place the 3 DLLs in the directory with the executable.

Features Added:
============
/ Command - This is for the MQConsole, if you hit the / key it will set the focus to the MQConsole Send box and will add the / in the box. This will allow you to type /face{Enter} for example with out setting the focus to the Send box.

Features Changed:
==============
Logging - Add alot more Error logging so we can track down issues. To enable go to Options -> Options -> Logging. Set to 1 for Error meeasges or set to 2 for Error messages and Enter/Exit messages. Most of the time 1 should be enough unless we ask to see more then we will want the setting at 2.

Map Drawing - Broke out the Map Drawing into multiple routines so that it's easier to understand and to troubleshoot. We will be modifying this area some more in the future in the hopes to reduce the drawing time even more.


Server Offsets:
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The following are the production offsets that needs to be used. You can replace everything in the sever ini with the following:

[Memory Offsets]
SpawnHeaderAddr=7518056
ItemsAddr=7518060
CharInfo=7518120
TargetAddr=7518124
ZoneAddr=7115292

[SpawnInfo Offsets]
NameOffset=1
LastnameOffset=65
XOffset=104
YOffset=108
ZOffset=112
SpeedOffset=128
HeadingOffset=132
NextOffset=316
TypeOffset=364
LevelOffset=372
HideOffset=376
ClassOffset=378
SpawnIDOffset=384
RaceOffset=392

[GroundItem Offsets]
NextOffset=4
SpawnIDOffset=12
ZOffset=32
XOffset=36
YOffset=40
NameOffset=44

[CharInfo Offsets]
SpawnInfo=3456

The ZoneAddr=7115292 is the correct Zone Offset + 64 bytes to get to the Short Zone Name. If any maps are not working I need you to fully document what was happening, you will also need to set Logging to 1. The more data you can tell us the better chance we have to track down the issue.