View Full Version : strange 1
emulate
01-11-2004, 10:42 AM
ok it seems the server is running as i get this when i run the client
new connection from ( client ip )
found - pid = 1832
but nothing happens on cleint after i click go ?
eq is running only have a fire wall on isp connection
any ideas would help no end!!
ps i have my computers linked via a crossover cable not a router ( would it make a diff ? )
the internet is ran off of the same comp as im running eq from
NovaUSC
01-11-2004, 11:47 AM
If the server sees the client then all should be working, it is most likely an offset problem. Verify your offsets in the ini file in the directory of your server. Check the latest offsets here http://seq.sourceforge.net/forums/showthread.php?s=&threadid=4494
MQSEQ2
01-11-2004, 11:53 AM
Make sure you are running Server 1.11 and Client 1.15.17 with those offsets.
emulate
01-11-2004, 02:40 PM
lol ok settled it down and all i get is 1 player in zone and no info about other mobs :(
cant seem to find .17 only got .16
seems to put the player in the middle of map
MQSEQ2
01-11-2004, 04:03 PM
Follow the link in the Dev setion called MySEQ 1.15.17 and you will find it.
emulate
01-11-2004, 04:33 PM
ok im at .17 still get the same
MQSEQ2
01-11-2004, 05:31 PM
Follow the READ FIRST instructions and post the results from them.
Turn on logging too.
emulate
01-12-2004, 02:43 PM
heres me error log as requested
---------------------------------------------------------------------
01/12/2004 16:02:59.35 - MySEQ Version: 1.15.17
01/12/2004 16:02:59.35 - Loaded Prefs.Xml
01/12/2004 16:02:59.35 - Loading MacroQuestPanel
01/12/2004 16:02:59.40 - Creating the Docking Manager
01/12/2004 16:02:59.43 - Loading Bitmap into ImageList
01/12/2004 16:02:59.43 - Creating SpawnList Window
01/12/2004 16:02:59.56 - Creating Spawn Timer List
01/12/2004 16:02:59.56 - Creating MQConsole Window
01/12/2004 16:02:59.59 - Loading Position.Xml
01/12/2004 20:40:28.54 - MySEQ Version: 1.15.17
01/12/2004 20:40:28.54 - Loaded Prefs.Xml
01/12/2004 20:40:28.54 - Loading MacroQuestPanel
01/12/2004 20:40:28.57 - Creating the Docking Manager
01/12/2004 20:40:28.62 - Loading Bitmap into ImageList
01/12/2004 20:40:28.62 - Creating SpawnList Window
01/12/2004 20:40:28.73 - Creating Spawn Timer List
01/12/2004 20:40:28.73 - Creating MQConsole Window
01/12/2004 20:40:28.89 - Loading Position.Xml
01/12/2004 20:40:31.96 - Short Zone Name: (PoKnowledge)
01/12/2004 20:40:31.96 - Using Short Zone Name: (PoKnowledge)
01/12/2004 20:40:32.04 - Zone Map Loaded: .\maps\PoKnowledge.map
01/12/2004 20:40:32.54 - Error with DrawLine(547.1371, -2.184818E+22, 519.7312, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.54 - Error with DrawLine(547.1371, -2.184818E+22, 574.543, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.54 - Error with DrawEllipse(499.3564, -2.184818E+22, 95.56136, 95.56136): Overflow error.
01/12/2004 20:40:32.54 - Error with FillRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:32.56 - Error with DrawRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:32.60 - Error with DrawLine(547.1371, -2.184818E+22, 519.7312, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.60 - Error with DrawLine(547.1371, -2.184818E+22, 574.543, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.60 - Error with DrawEllipse(499.3564, -2.184818E+22, 95.56136, 95.56136): Overflow error.
01/12/2004 20:40:32.60 - Error with FillRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:32.60 - Error with DrawRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:32.84 - Error with DrawLine(547.1371, -2.184818E+22, 519.7312, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.84 - Error with DrawLine(547.1371, -2.184818E+22, 574.543, -2.184818E+22): Overflow error.
01/12/2004 20:40:32.84 - Error with DrawEllipse(499.3564, -2.184818E+22, 95.56136, 95.56136): Overflow error.
01/12/2004 20:40:32.84 - Error with FillRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:32.84 - Error with DrawRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:33.09 - Error with DrawLine(547.1371, -2.184818E+22, 519.7312, -2.184818E+22): Overflow error.
01/12/2004 20:40:33.09 - Error with DrawLine(547.1371, -2.184818E+22, 574.543, -2.184818E+22): Overflow error.
01/12/2004 20:40:33.09 - Error with DrawEllipse(499.3564, -2.184818E+22, 95.56136, 95.56136): Overflow error.
01/12/2004 20:40:33.09 - Error with FillRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
01/12/2004 20:40:33.09 - Error with DrawRectangle(545.1371, -2.184818E+22, 4, 4): Overflow error.
Mixy!
01-12-2004, 06:41 PM
Are you sure you're running server 1.11 and client 1.15.17? Those problem you posted are a symptom of older versions of the client / server.
Some things to check out:
Be sure you're running server 1.11
Be sure your shortcuts point to the 1.15.17 client and not an older version.
Verify the client says 1.15.17 in a box in the lower right side of the window.
-Mixy!
EDIT: PS - OOPS! I see from the log that you definately are running .17, my bad.
MQSEQ2
01-12-2004, 07:03 PM
You may have a bad PoK map. Email me the PoK map to
[email protected]
NovaUSC
01-12-2004, 09:54 PM
1.15.17 doesn't have a 1 shot install exe. If he didn't move the maps over then that would explain that error, wouldn't it?
MQSEQ2
01-12-2004, 10:12 PM
Very true. He would have installed .16 then copied .17 over it.
Where's that Xeerex at? hehe
emulate
01-14-2004, 08:27 AM
i did copy over .16 and i have the maps
all i seem to be getting is a map that goes wrong but if it stays goof ro a while all i get i 1 mob or player in spawn list i dont even see my postion on the map
MQSEQ2
01-14-2004, 08:58 AM
If you atrt the Server 1.11 and Client 1.15.17 how long does it take before something goes wrong?
DrawLine(547.1371, -2.184818E+22, 519.7312, -2.184818E+22): tells me that the PoK map is corrupted or something.
Email the file to me so I can look at it.
emulate
01-14-2004, 02:17 PM
sent the email today address was
[email protected] to the email address u said was no subject lol sent u pok file and error log again
emulate
01-14-2004, 02:18 PM
sent the email today address was
[email protected] to the email address u said was no subject lol sent u pok file and error log again
bit random ran it in tov 2 and got the same probs some times runs ok for 5 mins but some times messes up right away
MQSEQ2
01-14-2004, 02:58 PM
I got the file and will check it tonight, is PoK the only zone doing this?
emulate
01-15-2004, 05:21 AM
tryed it in tov pok pot so far all i get is the same.
some times the maps ok with 1 mob / player in zone
or the map messes up
:(
NovaUSC
01-15-2004, 06:58 AM
verify that your maps are in the correct folder. Often when extracted it will place them in /maps/maps instead of just /maps.
emulate
01-15-2004, 09:43 AM
maps are in the right folder i tend to extract to my desktop 1st them move them my self
MQSEQ2
01-15-2004, 10:21 AM
Let's try this Close the Client and Server.
1) Open Client 1.15.17
2) Enable Logging
3) Close Client
4) Remove Log file
5) Open Client 1.15.17
6) Open Map (Ctrl + O) - Poknowledge.map
7) Visually verify the entire map was drawn
8) Close Client
9) Post Log files and results from visual check
I will work with you on this by making you debug Client (aka 1.15.18) that will tell us which Map Line number was causing the errors. This will allow us to pull up the map and look at the line in the file.
Has MySEQ ever worked for you in the past?
If so, which version was the last working version?
If not, try uninstalling Microsoft .Net Framework 1.1 and then reinstall it.
I tried the map you sent me and everything loaded fine for me. So verify your path to the map directory and post your prefs.xml file so we can verify what's being written out.
In the Log post above it shows:
Zone Map Loaded: .\maps\PoKnowledge.map
Tray having it show the whole path to the location like:
Zone Map Loaded: C:\MySEQ\maps
MQSEQ2
01-15-2004, 12:01 PM
After looking at the code and the log file above I don't think it's the Map causing the issue.
I think the Server is sending corrupted information.
The reason I say this is the DrawRectangle and DrawEllipse are not used in the DrawMap routines. Those are used to draw the spawns themselves. That would explain the map zooming in because the routines check eah mob and verifies it can be visible in the map area if not then it adjusts the map drawing area to a larger size. If the spawn X,Y is way off the map say 5000 ft then to be able to draw it at 100% it would take that 1000 ft map drawing area and and adjust it to be 5000 ft which would make everything 5 times smaller.
If it is corrupted packets you should see trash in the Spawn List.
emulate
01-15-2004, 01:39 PM
ok did that map seemed fine here is whats in log
01/15/2004 19:34:36.42 - Zone Map Loaded: C:\wseq\MySEQ-1.15.16\maps\Poknowledge.map
this is 1st time i have used myseq thought it would be handy for my info for raids ect
here is prefs xml 2
- <SOAP-ENV:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:clr="http://schemas.microsoft.com/soap/encoding/clr/1.0" SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/">
- <SOAP-ENV:Body>
- <a1:Settings id="ref-1" xmlns:a1="http://schemas.microsoft.com/clr/nsassem/Structures/myseq%2C%20Version%3D1.15.17.37289%2C%20Culture%3D neutral%2C%20PublicKeyToken%3Dnull">
- <windowSize>
<width>768</width>
<height>530</height>
</windowSize>
- <windowLocation>
<x>22</x>
<y>29</y>
</windowLocation>
<windowState>Maximized</windowState>
<ipAddress1 id="ref-5">192.168.0.1</ipAddress1>
<ipAddress2 id="ref-6" />
<ipAddress3 href="#ref-6" />
<ipAddress4 href="#ref-6" />
<ipAddress5 href="#ref-6" />
<currentIPAddress>1</currentIPAddress>
<port>5555</port>
<dontConPlayers>false</dontConPlayers>
<prefixStars>true</prefixStars>
<affixStars>true</affixStars>
<rangeCircle>150</rangeCircle>
<levelOverride>-1</levelOverride>
<splitterLoc>256</splitterLoc>
<updateDelay>250</updateDelay>
<drawDirectionLines>true</drawDirectionLines>
<depthFilter>false</depthFilter>
<showMobTrails>false</showMobTrails>
<collectMobTrails>true</collectMobTrails>
<centerOnPlayer>true</centerOnPlayer>
<saveOnExit>true</saveOnExit>
<maxLogLevel>1</maxLogLevel>
<c1w>125</c1w>
<c2w>40</c2w>
<c3w>50</c3w>
<c4w>50</c4w>
<c5w>75</c5w>
<c6w>50</c6w>
<c7w>50</c7w>
<c8w>75</c8w>
<c9w>50</c9w>
<c10w>100</c10w>
<c11w>50</c11w>
<c12w>50</c12w>
<c13w>50</c13w>
<c14w>50</c14w>
<c15w>40</c15w>
<c16w>40</c16w>
<c17w>40</c17w>
<fontName id="ref-7">Microsoft Sans Serif</fontName>
<fontSize>6.75</fontSize>
<fontStyle>Regular</fontStyle>
<targetFontName href="#ref-7" />
<targetFontSize>6.75</targetFontSize>
<targetFontStyle>Regular</targetFontStyle>
- <backColor>
<value>0</value>
<knownColor>52</knownColor>
<state>1</state>
<name xsi:null="1" />
</backColor>
- <gridColor>
<value>0</value>
<knownColor>166</knownColor>
<state>1</state>
<name xsi:null="1" />
</gridColor>
- <rangeCircleColor>
<value>0</value>
<knownColor>35</knownColor>
<state>1</state>
<name xsi:null="1" />
</rangeCircleColor>
- <listBackColor>
<value>0</value>
<knownColor>164</knownColor>
<state>1</state>
<name xsi:null="1" />
</listBackColor>
- <mqConsoleColor>
<value>0</value>
<knownColor>35</knownColor>
<state>1</state>
<name xsi:null="1" />
</mqConsoleColor>
<gridInterval>500</gridInterval>
<showGridLines>false</showGridLines>
<showListGridLines>true</showListGridLines>
<showMobList>true</showMobList>
<Title href="#ref-6" />
<SpawnSize>4</SpawnSize>
<colorRangeCircle>false</colorRangeCircle>
<drawFoV>true</drawFoV>
<showZoneName>true</showZoneName>
<showTargetInfo>true</showTargetInfo>
<autoSelectEQTarget>true</autoSelectEQTarget>
<mapDir id="ref-8">.\maps</mapDir>
<filterDir id="ref-9">.\filters</filterDir>
<cfgDir id="ref-10">.\cfg</cfgDir>
<logDir id="ref-11">.\logs</logDir>
<timerDir id="ref-12">.\timers</timerDir>
<mHuntPrefix id="ref-13">[H]</mHuntPrefix>
<matchFullTextH>false</matchFullTextH>
<noneOnHunt>true</noneOnHunt>
<beepOnHunt>false</beepOnHunt>
<talkOnHunt>false</talkOnHunt>
<playOnHunt>false</playOnHunt>
<mHuntAudioFile href="#ref-6" />
<mCautionPrefix id="ref-14">[C]</mCautionPrefix>
<matchFullTextC>false</matchFullTextC>
<noneOnCaution>true</noneOnCaution>
<beepOnCaution>false</beepOnCaution>
<talkOnCaution>false</talkOnCaution>
<playOnCaution>false</playOnCaution>
<mCautionAudioFile href="#ref-6" />
<mAlertPrefix id="ref-15">[R]</mAlertPrefix>
<matchFullTextA>false</matchFullTextA>
<noneOnAlert>true</noneOnAlert>
<beepOnAlert>false</beepOnAlert>
<talkOnAlert>false</talkOnAlert>
<playOnAlert>false</playOnAlert>
<mAlertAudioFile href="#ref-6" />
<showMapPlayers>true</showMapPlayers>
<showMapNPCs>true</showMapNPCs>
<showMapCorpses>true</showMapCorpses>
<showMapInvis>true</showMapInvis>
<showMapMounts>true</showMapMounts>
<showMapFamiliars>true</showMapFamiliars>
<showMapPets>true</showMapPets>
<showListPlayers>true</showListPlayers>
<showListNPCs>true</showListNPCs>
<showListCorpses>true</showListCorpses>
<showListInvis>true</showListInvis>
<showListMounts>true</showListMounts>
<showListFamiliars>true</showListFamiliars>
<showListPets>true</showListPets>
<showSpawnPoints>false</showSpawnPoints>
<autoSelectSpawnList>true</autoSelectSpawnList>
</a1:Settings>
</SOAP-ENV:Body>
</SOAP-ENV:Envelope>
MQSEQ2
01-15-2004, 01:51 PM
Do you see any messed up data in the Spawn List?
If so, download Server 2.0.0 and MySEQTester 2.0.0 and run it for awhile to see if you see the same issues.
emulate
01-21-2004, 02:57 AM
no i didnt see messed up data all i saw was 1 mob or player in spawn list
ok down loaded sever and cleint v2 on cleint opens but server doesnot all i get is
the application failed to inialize properly (0xc0000135 click ok to continue :(
MQSEQ2
01-21-2004, 06:25 AM
Make sure you have .Net Framework 1.1 on the machine that is running the Server 2.0.0
slartibartfast
01-21-2004, 06:33 AM
Check that you have the correct offsets, sounds like you have the wrong memory address for the spawnheader to me.
Pls post the offsets you are using.
MQSEQ2
01-21-2004, 07:22 AM
This post has gone on so long I forgot if I have asked for offsets. That will teach me to program so much hehe
emulate
01-21-2004, 02:37 PM
what a plonker yeah working fine on v2 cheers guys shame about the .17 map would have been cool tho
Junkie
01-22-2004, 07:26 AM
Hey this is my first time running MySEQ. I've had some trouble getting it started and have been reading through post after post and trouble shooting guides. Thought I would just see if I could get some help now. I'm essentially having the same problem as emulate had starting out. It connects to the IP I set in the Client.
New connection from: "my ip"
found - pid= 19048
Now either I'm just to dumb to figure out what to do from here or its not working properly. Nothing starts to list as far as I can tell. I did download the extra .DLL files got the Maps. Set all the directories. Checked the newest server.ini files and am running the server 1.11 and Client 1.15.17 . Let me know if you can tell what the problem may be. Also my XP firewall is turned off.
01/22/2004 05:15:32.19 - MySEQ Version: 1.15.17
01/22/2004 05:15:32.19 - Loaded Prefs.Xml
01/22/2004 05:15:32.19 - Loading MacroQuestPanel
01/22/2004 05:15:32.24 - Creating the Docking Manager
01/22/2004 05:15:32.27 - Loading Bitmap into ImageList
01/22/2004 05:15:32.27 - Creating SpawnList Window
01/22/2004 05:15:32.41 - Creating Spawn Timer List
01/22/2004 05:15:32.43 - Creating MQConsole Window
01/22/2004 05:15:32.48 - Loading Position.Xml
01/22/2004 05:23:28.48 - Attempting to connect to the MQ Server
01/22/2004 05:23:58.49 - Could not connect to the server: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
MQSEQ2
01-22-2004, 11:33 AM
Verify the Offsets.
So the Telnet from the Client is talking to the Server correct?
Check the Option settings in the client and verify it's set to port 5555 and the Server IP address.
Squiffy
01-23-2004, 02:34 AM
Remember the issue I had initially with the new versions? It could well be the same thing, although mine popped up a box "System.Net.Dns threw an exception" when I hit go. Maybe the newer versions don't error handle it properly.
Worth looking into. The post's still around somewhere, with the error as the title. Some issue with .Net on PCs with more than 50 network enumerations.
Squiffy
01-23-2004, 02:36 AM
http://seq.sourceforge.net/forums/showthread.php?s=&threadid=4204&perpage=15&highlight=system.net.dns&pagenumber=2
Stab in the dark. Run the enum checker to see if you need the hotfix before you install it. If you have less than 50 bindings, ignore me :P
Junkie
01-23-2004, 10:33 PM
Thanks for Help MQSEQ2......Dunno what the issue was, I had everything set up I guess all it needed was a lil time. Its up and running fine now.
Powered by vBulletin® Version 4.1.11 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.