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LordCrush
08-30-2004, 12:43 AM
Hi all,

I have little problems with SEQ since the Patch from 08/26/04 on Kael (German) Server. I am using seq 5.0.0.12 latest dl from CVS without any patches (I have checked that EpicCamp´s fix is included). SEQ loads fine, but on zone change it shows the map only short.
Here is the dump from the console while zoning from Greater Faydark to Butcherblock:


Zone: ChangeCode: Client, Zone: butcher
Info: Loaded map: '/home/sequsr1/.showeq/maps/Butcher.map'
Info: Saved spawn points: /home/sequsr1/.showeq/spawnpoints/ofeendunkel.sp
Info: Loaded spawn points: /home/sequsr1/.showeq/spawnpoints/butcher.sp
Info: Loading Zone Filter File: /home/sequsr1/.showeq/filters/butcher.xml
Zone: Zoning, Please Wait... (Zone: 'butcher')
Zone: ChangeCode: Server, Zone:butcher
Zone: LogoutCode: Client logged out of server
Info: EQPacket: SEQClosing detected, awaiting next zone session, pcap filter: EQ Client 10.50.100.22

Seems here EQ is leaving the old zone and gets the correct zonename for the next zone. It loads the map now. But interesting here is the spawnpointsfile "ofeendunkel.sp". This is the translated German zone name for GFay.

Now entering the new zone BB


Zone: EntryCode: Client
Info: No Map found for zone 'unk_zone_16642'!
Info: Checked for all variants of 'unk_zone_16642.map', 'unk_zone_16642.txt', and 'unk_zone_16642_1.txt'
Info: in directories '/home/sequsr1/.showeq/maps' and '/usr/local/share/showeq/maps'!
Info: Loading Zone Filter File: /home/sequsr1/.showeq/filters/unk_zone_16642.xml
Zone: Zoning, Please Wait... (Zone: 'unk_zone_16642')
Player: Name: 'MyChar' Last: 'YYYYY'
Player: Level: 65
Player: PlayerMoney: P=0 G=0 S=0 C=100
Player: BankMoney: P=100 G=100 S=100 C=0
Player: CursorMoney: P=0 G=0 S=0 C=0
Player: SharedMoney: P=0
Player: You have buff Blanket of Forgetfulness duration left is 150 in ticks.
Debug: charProfile(-3082.000000/1.000000/117.000000 - 0.000000)
Debug: Player::backfill(): Pos (-3082.000000/1.000000/117.000000) Heading: 0.000000
Debug: Player::backfill(bind): Pos (-2183.844971/1294.754272/-895.719299) Heading: 0.000000
Player: ExpAA: Set: 000 total, with 0 aapoints
Info: No Map found for zone 'unk_zone_16642'!
Info: Checked for all variants of 'unk_zone_16642.map', 'unk_zone_16642.txt', and 'unk_zone_16642_1.txt'
Info: in directories '/home/sequsr1/.showeq/maps' and '/usr/local/share/showeq/maps'!
Info: Loading Zone Filter File: /home/sequsr1/.showeq/filters/unk_zone_16642.xml
Zone: Zoning, Please Wait... (Zone: 'unk_zone_16642')
Debug: Player::zoneBegin(): Pos (-3082.000000/-1320.000000/1.000000) Heading: 0.000000
Zone: EntryCode: Server, Zone:
Time: Mo Jul 01,3185 - 10:15 pm

Not sure what part of SEQ is involved here, but SEQ always shows "unk_zone_16642" here, no matter to where I go.
Second thing that is wrong are the buffs. At this moment I was nearly full raidbuffed with virtue, focus, SoE and so on

Now SEQ has the German zone name Butcherblock Mountains = Hackklotz-Berge, but does not find a map, cause there is no Hackklotz.map =p


Debug: Welcome to lovely downtown 'Hackklotz-Berge' with an experience multiplier of 1.000000
Debug: Safe Point (-700.000000, 2550.000000, 3.000000)
Info: No Map found for zone 'Hackklotz'!
Info: Checked for all variants of 'Hackklotz.map', 'Hackklotz.txt', and 'Hackklotz_1.txt'
Info: in directories '/home/sequsr1/.showeq/maps' and '/usr/local/share/showeq/maps'!
Info: Saved spawn points: /home/sequsr1/.showeq/spawnpoints/butcher.sp
Info: Loaded spawn points: /home/sequsr1/.showeq/spawnpoints/hackklotz.sp
Info: Loading Zone Filter File: /home/sequsr1/.showeq/filters/Hackklotz.xml
Zone: Entered: ShortName = 'Hackklotz' LongName = Hackklotz-Berge
Zone: NewCode: Zone: Hackklotz (Hackklotz-Berge)


A workaround would be to put links with the German names into the SEQ-dir that point to the English map names, but it did work before and I am sure, I am missing something.

*Edit* the US and the German eqgame.exe are the same (Same md5sum)

Thank you in advance for suggestions :)

Cryonic
08-30-2004, 08:02 PM
sounds like some opcodes got shifted on you. Break out the opcode logging section of 5.x and go nuts, heheh

LordCrush
08-30-2004, 11:28 PM
Hmm i am not sure, but if we have a different opcode set on Kael, does that not mean that the eqgame.exe needs to be different to that is used on the US Servers ?

Or can that change be in some dlls ?

Cryonic
08-30-2004, 11:37 PM
opcodes are handled by the eqgame.exe in the opcode dispatcher... The fact that it is getting the right map, then losing it suggests that something coming along the wire is messing it up which suggests that an opcode got changed or a struct got altered...

LordCrush
08-31-2004, 01:41 AM
I will have a look on that opcode monitor ... never have done any thing with it 8)