View Full Version : Some cleanup patches against current beta CVS
purple
09-01-2004, 10:57 PM
WARNING: I got no clue what I'm doing really. I've wanted to get more into actually helping here so I spent tonight screwing around and getting the hang of determining opcode changes and reading packet traces and comparing to structs in everquest.h. This is my first attempt at some patches.
I attached separate diffs for each of the changes that I have in my tree which aren't in cvs for some reason or another. You can apply as many or as few of these. For example, if you already have ksmith's races.h patch installed, don't take it from here. I'm only attaching these here in the hope that someone with commit access takes them and commits them! Thanks to ksmith and pac1085 for the other patches!
The main changes I did were a lot of opcode changes and I realigned the charProfileStruct so it was as correct as I could make it. Doing these fixed the double map loading that I've been seeing for awhile, which was my original goal. I do not know how this will effect the non-US servers, but it may help them get the right map as well. Who knows!
These should apply cleanly against beta cvs. I labelled my opcode changes with 09/01/04. They probably should be labelled with the patch that changed them, but heck if I know when that was. To apply the patch, just do patch -p0 < 09-01.diff.txt from your showeq directory for example.
Use as your own risk. I'm totally new at this and am just doing my best to make things better! 09-01.diff.txt are my changes. The other diffs are from my local tree and were posted by others here. I'm only including them for completeness. I apologize in advance when it turns out I screw everything up!
fryfrog
09-02-2004, 01:47 AM
I'm having some mental issues... did the project change CVS servers? The sourceforge.net's seem to not have anything in em. Am I retarded?
purple
09-02-2004, 05:29 AM
cvs.sourceforge.net instead of cvs.seq.sourceforge.net.
This thread may help! (http://www.showeq.net/forums/showthread.php?t=4988)
ksmith
09-02-2004, 08:02 AM
I'm fairly certain that OP_ItemPlayerPacket is still 0x291.
purple
09-02-2004, 08:10 AM
I'd trust you more than me! Can I ask how you go about feeling those things out? Is it just experience with looking at things and knowing what happens during zoning?
I started out with some simple things I new I could test like /getguildmotd and /mem and then I looked around and wondered if stuff moves up by one, does it shift the rest of the file too. I probably just got too aggressive in shifting lines.
After I got comfortable watching opcodes, I turned on zone logging and zoned and then traced that trying to figure out what was causing the maps to initially fail to load and then finally load in the end. There were some unmapped opcodes in that dump which confused me.
I believe the original problem with map loading was that the charProfileStruct change shifted the zoneId. The map is probably initially loaded when the charProfileStruct is requested and sent on zoning. The zoneId is taken out and map is loaded based on that. Later, the ZoneEntry op comes along and the map loads again if it is different. The guerilla map fix made the ZoneEntry op catch the zone and load the map, but the charProfileStruct shift was still off, so the map would fail to load based on zoneId. I'd also think that for the German server that was trying to load maps based on localized shortname, that the ZoneEntry op doesn't properly load the map for non-US servers. The zone shortname was in the packet dump twice. Maybe the first is the localized and the second is the non-localized? I don't know. But previously the map was loading off the zoneId from the charProfileStruct which doesn't localize.
I'll remove the patch part for that opcode. Did you see any others I may have heavy handed, ksmith?
ksmith
09-02-2004, 09:56 AM
I'd trust you more than me! Can I ask how you go about feeling those things out? Is it just experience with looking at things and knowing what happens during zoning?
Note: this output isn't from showeq, it's from a modified version of my item collector that I use for debugging eq network traffic.
INSTRUCTION OP: 0x291
31 7c 30 7c 32 38 7c 30 | 7c 30 7c 33 35 35 31 33 1 | 0 | 2 8 | 0 | 0 | 3 5 5 1 3
32 7c 30 7c 30 7c 22 32 | 7c 52 65 67 69 73 74 72 2 | 0 | 0 | " 2 | R e g i s t r
61 74 69 6f 6e 20 4c 65 | 74 74 65 72 7c 45 6c 64 a t i o n L e t t e r | E l d
72 69 74 63 68 20 57 69 | 7a 61 72 64 20 52 65 67 r i t c h W i z a r d R e g
69 73 74 72 61 74 69 6f | 6e 7c 49 54 36 33 7c 31 i s t r a t i o n | I T 6 3 | 1
...
That's my level 1 wizard's inventory from a packetlog taken on 8/30. Since OP_ItemPlayerPacket contains item data for the characters inventory, 0x291 must be OP_ItemPlayerPacket.
I'll remove the patch part for that opcode. Did you see any others I may have heavy handed, ksmith?
Haven't looked at most of them yet actually. Was planning to double-check your fixes for zoning / map loading.
BlueAdept
09-02-2004, 10:13 AM
Im off tomorrow so Ill see if I can incorporate the patches then.
Havent had much time (except for a little time at work to read the board) to do anything. Still in the middle of a family crisis and to top it off, my test machine I was going to use to keep the versions updated, crashed last week (its still turned off).
Been about 2-3 years since I messed with sourceforges cvs. Once Im in, I shouldnt have a problem.
purple
09-02-2004, 12:02 PM
Ah, you're definitely right. I think I was looking at
Sep 01 2004 21:13:05:089 [Decoded] [Server->Client] [Size: 832]
[OPCode: 0x0292]
[Name: OP_SpawnDoor][Updated: 07/14/04][Type: doorStruct (64) %]
000 | 42 41 52 52 45 4c 33 00 00 00 00 00 00 00 00 00 | BARREL3.........
016 | 45 3c b8 43 3d af 89 44 29 41 f6 c0 bb 1e 3b 42 | E<.C=..D)A....;B
032 | 00 00 00 00 64 00 00 00 00 00 00 00 0d 00 00 00 | ....d...........
048 | ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 | ................
064 | 54 4f 52 43 48 31 00 00 00 00 00 00 00 00 00 00 | TORCH1..........
080 | ac ff af 43 dd 0f 8b 44 03 cc 9c 3e 00 80 9a 43 | ...C...D...>...C
096 | 00 00 00 00 64 00 00 00 00 00 00 00 0c 00 00 00 | ....d...........
112 | ff ff ff ff 00 00 00 00 00 00 00 00 00 00 00 00 | ................
128 | 43 41 4d 50 46 49 52 45 00 00 00 00 00 00 00 00 | CAMPFIRE........
And didn't think those were doors and thought maybe they were items and switched the opcode to try it. But if I had actually looked at what was actually ItemPlayerPacket I would have seen all my gear!
Thanks for the help, ksmith.
ksmith
09-02-2004, 12:36 PM
The charProfileStruct changes look good (at least zoneid lines up with what's in my packet dump).
pac1085
09-02-2004, 08:40 PM
Nice patch, but i'm having a problem with the combat and experience windows...nothing shows up in them! (worked fine before applying patch)
purple
09-02-2004, 09:55 PM
They seem to be working fine for me. Did you backout the changes to OP_ItemPlayerPacket and OP_SpawnDoor in zoneopcodes.xml?
ksmith
09-02-2004, 11:05 PM
I officially bless the charProfileStruct changes. The important parts line-up and everything else that I could test (with my 8/30 packetdump) seems to be lining-up just fine.
4416: uint16_t zoneId: 56
4418: uint16_t zoneInstance: 0
Here's a teaser of a tool I'm working on right now:
Give it a struct and a packet dump, and it'll show you where everything fits together.
Yes, I am posting all the information about this character, it's on one of those 30-day trial accounts and I don't have any active (paying) EQ accounts, so I don't care. I hope I don't need to tell anyone that this would be a bad idea otherwise.
In addition to purple's changes, I made guildID and gm signed instead of unsigned because the data made more sense that way but I don't know how making those changes would affect ShowEQ. Also, groupMembers is really a 2-dimensional array but I don't currently support multi-dimensional arrays in this tool.
Loaded 11120 bytes.
0000: uint32_t checksum: 1959003785
0004: char name[64]: Ymar.............................................. ..............
0068: char lastName[32]: ................................
0100: uint32_t gender: 0
0104: uint32_t race: 12
0108: uint32_t class_: 12
0112: uint32_t aapoints: 0
0116: uint32_t level: 2
0120: uint32_t bind_zone_id: 56
0124: float bind_x: -1668
0128: float bind_y: 636
0132: float bind_z: -106
0136: float bind_heading: 398
0140: uint32_t deity: 396
0144: int32_t guildID: -1
0148: uint32_t birthdayTime: 1093662362
0152: uint32_t lastSaveTime: 0
0156: uint32_t timePlayedMin: 24
0160: uint8_t fatigue: 0
0161: uint8_t pvp: 2
0162: uint8_t unknown162: 0
0163: uint8_t anon: 0
0164: int8_t gm: -1
0165: uint8_t unknown0165[47]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 5 5
0212: uint8_t haircolor: 255
0213: uint8_t beardcolor: 255
0214: uint8_t eyecolor1: 0
0215: uint8_t eyecolor2: 0
0216: uint8_t hairstyle: 0
0217: uint8_t beard: 0
0218: uint8_t unknown0218[2]: 0 0
0220: uint32_t item_material[9]: 0 0 0 0 0 0 5 0 0
0256: uint8_t unknown0256[52]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0308: Color_Struct item_tint[9]:
0344: AA_Array aa_array[122]:
0588: uint8_t unknown0588[716]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1304: char servername[64]: morden............................................ ..............
1368: uint32_t altexp: 0
1372: uint32_t exp: 1166
1376: uint32_t points: 10
1380: uint32_t MANA: 49
1384: uint32_t curHp: 37
1388: uint32_t unknown1308: 5
1392: uint32_t STR: 60
1396: uint32_t STA: 105
1400: uint32_t CHA: 60
1404: uint32_t DEX: 85
1408: uint32_t INT: 113
1412: uint32_t AGI: 85
1416: uint32_t WIS: 67
1420: uint8_t face: 0
1421: uint8_t unknown1418[47]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1468: uint8_t languages[25]: 100 0 0 0 0 25 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1493: uint8_t unknown1493[7]: 0 0 0 0 0 0 0
1500: int32_t sSpellBook[400]: 372 288 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
3100: uint8_t unknown2384[448]: 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
3548: int32_t sMemSpells[8]: 372 288 -1 -1 -1 -1 -1 -1
3580: uint8_t unknown3580[36]: 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0
3616: float x: -1329
3620: float y: 931
3624: float z: -109.979118347168
3628: float heading: 248
3632: uint8_t unknown2918[4]: 100 0 0 0
3636: uint32_t platinum: 0
3640: uint32_t gold: 0
3644: uint32_t silver: 0
3648: uint32_t copper: 0
3652: uint32_t platinum_bank: 0
3656: uint32_t gold_bank: 0
3660: uint32_t silver_bank: 0
3664: uint32_t copper_bank: 0
3668: uint32_t platinum_cursor: 0
3672: uint32_t gold_cursor: 0
3676: uint32_t silver_cursor: 0
3680: uint32_t copper_cursor: 0
3684: uint32_t platinum_shared: 0
3688: uint8_t unknown3688[20]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3708: uint32_t skills[75]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4008: uint8_t unknown4008[408]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 0 0 0 0 255 0 0 0 0 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 0 0 0 0 0 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 0 0 64 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 52 14 0 0 52 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4416: uint16_t zoneId: 56
4418: uint16_t zoneInstance: 0
4420: spellBuff buffs[15]:
4660: char groupMembers[384]: .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ..................................
5044: uint8_t unknown5048[664]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 51 217 3 0 1 0 0 0
5708: uint32_t ldon_guk_points: 0
5712: uint32_t ldon_mir_points: 0
5716: uint32_t ldon_mmc_points: 0
5720: uint32_t ldon_ruj_points: 0
5724: uint32_t ldon_tak_points: 0
5728: uint8_t unknown5732[24]: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5752: uint32_t ldon_avail_points: 0
5756: uint8_t unknown5760[5364]: 0 0 0 0 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 255 0 0 0 0 255 255 255 255 0 0 0 0 255 255 255 255 0 0 0 0 255 255 255 255 0 0 0 0 255 255 255 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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11120: END
I'd love to figure out what some of those unknowns are (tribute, leadership, etc.). If anyone is interested in helping me with that, please stop by IRC.
Amadeus
09-03-2004, 01:19 PM
ksmith...if you post or PM me even a alpha version of that program ..I'll help you fill in the unknowns and stuff .....that idea rocks!
BlueAdept
09-03-2004, 01:54 PM
Hmm...Having some problems with SF not accepting my newly generated SSH keys. Going to work on it more tonight to see if I can update the cvs. If not, Ill see if someone else can do it.
Good news is my test box is back up. Took me till 3 am re-installing and re-setting stuff up.
Ksmith, Ill be happy to work with you (with my limited time I play) to help you if needed. Just drop me a pm with what I can do.
ksmith
09-03-2004, 01:54 PM
Completely unsupported proof-of-concept! (download (http://kyle.13th-floor.org/eq/structvis.pl))
charProfileStruct is in the script, packet data is read from packet.txt in the current directory
copy & paste one charProfile packet into packet.txt
it's looking for something resembling a showeq packet log
bonkersbobcat
09-04-2004, 02:13 AM
I haven't much time to play or to test patches, but if the consenus here is that these patches are good. I can get them put into CVS. Let me know
BB
purple
09-04-2004, 06:32 AM
ksmith's races.h patch should definitely be in CVS. At least the charProfileStruct part of my changes should also be in CVS. I attached my charProfileStruct changes separated from my opcode changes in case you want to evaluate them separately.
My opcode changes aren't that important and I did mess two up and then reverted them in that patch, so I wouldn't be insulted if folks didn't trust the rest of them either!
The QT styles change makes good sense to me (why be able to select styles in showeq when you can use qtconfig to select styles for everything), but some people have expresses concern over it. It's just removing the style setting stuff from the menus so it inherits the defaults from qtconfig.
Turning off case sensitivity when looking for filter files was just discussed a bit and I figured it didn't matter so just applied it to my tree. Why have to worry about case in the filter files when it was easy to turn case sensitivity off in the file lookuper *shrug*. I don't think it's a huge deal, but I don't think it's a bad patch either.
For people reading this just blindly patching, do not apply these if you've already applied the previous 09-01.diff.txt patch above! I just separated them into two logical parts in case people don't want my opcode changes! I did also fix a small mistake in the offset comments in charProfileStruct but that won't effect anything.
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