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View Full Version : OpCodes are changing, use this thread to report findings.



fee
02-13-2002, 10:41 AM
Yes we know opcodes are changing. If you wish to help, the please post a packet capture of the specific opcode.

I will be adding to this list as I correct them and get them added to cvs. Please check the list before wasting anyone's time by posting something we already have.

OpCode......................................Status
ZoneEntryCode 0x2920.............updated
ClientTargetCode 0x6261..........updated
CDoorSpawnsCode 0xf721........updated
StartCastCode 0x7321..............updated
ConsiderCode 0x3721...............updated

Sneaky
02-13-2002, 04:59 PM
Its been so long since I edited OpCodes i cannot remember what file they are located in...Someone lend a hand please. I did a search but cannot find reference to the file name. Thanks.

Protector
02-15-2002, 10:51 AM
Looks like a new special message code added (perhaps hard coded client side messages since no text was attached)

SpecialMessage2 0x3522

Seen on Invoke fear wearing off, and out of range when casting, with the same message code type (0x0121, 0x011C) originally associated with those messages in the old SpecialMessage code.

Oddly enough Splurt running full length and spell resists are still on the old SpecialMessage code with text attached.

monster69
02-15-2002, 05:06 PM
Sorry, I know way off topic but -- what the heck is Splurt?

ThanosOfTitan
02-15-2002, 05:41 PM
Originally posted by monster69
Sorry, I know way off topic but -- what the heck is Splurt?
Necro epic effect

a_corpse00
02-16-2002, 09:33 AM
Actually, splurt isn't on the epic ... its a level 51 spell. :)

ThanosOfTitan
02-16-2002, 02:13 PM
I realized about 5 min after I posted it but wasn't able to get back here to correct. D'oh