Seaxouri
12-09-2005, 10:03 AM
I just realized that there is code in the client to read and parse the real Sony map files (*.txt). I guess before the LoY expansion, when we had no in-game map, people relied on the 'map' format, which was also used by SEQ folks. After LoY, someone wrote some code to read in the raw, Sony provided, map files, so there was no need to use the old map files. One major difference, is that the Sony vs. SEQ format values are inverted! So basically this is probably what has been messing up the depth filter, because the depth filter relies on proper Z axis values, and if you read in SEQ maps, all the numbers are negative, so you wind up filtering out the wrong part of the map. We should just remove support for reading in the old MAP file format. Noone makes them anymore anyhow, I think that mapfiend.net generates them on the fly from the Sony maps files, and their logic is flawed, because a few zones are majorly whacked.