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01-18-2006, 11:59 AM
I put in a patch in the sf.net's patch section to handle the small change in the Player profile.
For those of you in a hurry, don't like patches, and don't care that the offset numbering in each line is off, here is a quick version of the change:
Line 668 of everquest.h should look like this if you have the previously currently version:
/*13056*/ uint8_t unknown13054[12];
Change it so it looks like:
/*13056*/ uint8_t unknown13054[20];
The patch renumbers all of the offsets and the "unknown" variables properly, so if you look at the code, you really should use that. For most of you, this should be good enough.
For those of you in a hurry, don't like patches, and don't care that the offset numbering in each line is off, here is a quick version of the change:
Line 668 of everquest.h should look like this if you have the previously currently version:
/*13056*/ uint8_t unknown13054[12];
Change it so it looks like:
/*13056*/ uint8_t unknown13054[20];
The patch renumbers all of the offsets and the "unknown" variables properly, so if you look at the code, you really should use that. For most of you, this should be good enough.