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View Full Version : HELP! 6/16/2006 Offsets



Seaxouri
06-14-2006, 07:03 PM
[File Info]
PatchDate=6/16/2006

[Port]
port=5555

[Memory Offsets]
SpawnHeaderAddr=0x9547a0
CharInfo=0x9547a0
TargetAddr=0x9547b8
ZoneAddr=0x9729c4
ItemsAddr=0x0

[SpawnInfo Offsets]
NameOffset=0x74
LastnameOffset=0x10
XOffset=0x3c
YOffset=0x40
ZOffset=0x44
SpeedOffset=0x54
HeadingOffset=0x58
PrevOffset=0x8
NextOffset=0x4
TypeOffset=0x140
LevelOffset=0x165
HideOffset=0x298
ClassOffset=0x40c
SpawnIDOffset=0x4
RaceOffset=0xe14
Here are all of the new offsets after the DirectX 9c, and it's subsequent, patch. I tested this with the v1.19 server and client, and it appears to be working fine. Please note that one of the secondary offsets changed as well (RaceOffset). If you do not update that, you will not see the correct race displayed for each spawn.

Cut and paste these values into myseqserver.ini , which is located in the same folder as the server.

I also have attached below a new Races.txt file for the client which has more new races for the PoR expansion. Put this file in the client's 'cfg' subfolder. There should be an existing Races.txt file already there... just clobber it.

http://www.showeq.net/forums/images/attach/txt.gifRaces.txt (http://www.showeq.net/forums/attachment.php?attachmentid=556)

If the client is running on a slower machine, and you do not care to use filters, try renaming the filters folder to filters.keep. This will speed up the snappiness of the client, but at the cost of losing the nice filter feature.