View Full Version : Con Colors
Resiliant
10-06-2007, 03:23 PM
Is it just me, or is there a problem with con-colors in the 10/4/2007 offsets? Now they are just *off*, and when the current level is set to -1 everything is red.
Snoochie
10-06-2007, 05:35 PM
SpawnIDOffset=0x4
Seaxouri
10-07-2007, 01:19 PM
I think the 1.19 client still has old color cons. The 1.20 beta has them fixed. Are you seeing 'one color off' issues?
I use 1.20 beta and the colors seemed fine to me on 10/4.
Resiliant
10-07-2007, 01:52 PM
Now.. wait.. do you mean the client or the server. I'm using the 1.20.0 server and the 1.19.2 client.
Resiliant
10-07-2007, 02:26 PM
Okay... I did the SpawnIDOffset=0x4 thing, in the current prefs file, and here's what happens. I just took the guild porter to barindu. ALL the mobs were rendered as RED when the 'Override Level' is set to -1. I tried setting the level to 75, but it won't permit me to set it to anything over 65.
Very strange indeed.
65536
10-07-2007, 08:56 PM
I noticed the con colors all being red also after the new offsets. MySEQ is displaying the correct levels for all the spawns. So it must be reading the wrong level for you. Fixing it might require a new CharInfo offset, unless something major has changed in the client with the last patch. Try CharInfo=0x91e1a8 and see if you still have this issue. The SpawnIDOffset shouldn't change anything because MySEQ does not use it. However when I post the offsets I keep it updated because I'm using a modified version.
Resiliant
10-08-2007, 11:23 AM
Yes, that seems to make things better. However...
a) We really need to update the Con Colors to the new (well.. old now) con system using Grey.
b) The Level override needs to be fixed to permit up to 80.. it currently validates to 65 only.
I'd be happy to make these changes if needed (Im a .NET dev ;)
Snoochie
10-08-2007, 12:15 PM
Sorry. I made several changes finding a fix. Apparently I posted the one that DOES ABSOLUTELY NOTHING! :D
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