View Full Version : December 12th patch fix
ieatacid
12-12-2007, 01:31 PM
They turned off the obfuscator. For now, to get in game, open packet.cpp and search for and comment out the line (or lines, depending if you have the latest update I posted) that contains
m_zoneOPCodeDB->move
BlueAdept
12-12-2007, 01:35 PM
They turned off the obfuscator. For now, to get in game, open packet.cpp and search for and comment out the line (or lines, depending if you have the latest update I posted) that contains
m_zoneOPCodeDB->move
WOOT!
BlueAdept
12-12-2007, 06:51 PM
It is seging really bad now. 4 times in 20 min. Dual boxing on one pc.
ieatacid
12-12-2007, 06:57 PM
I've been going strong since the servers came back up, but I only have one character in PoK and it's pretty much idle.
BlueAdept
12-12-2007, 09:40 PM
Dont know what it was. But it seems stable now again. Been playing for about 2 hours without a seg. Was wierd. It just kept seging when I was zoning.
uRit1u2CBBA=
12-12-2007, 11:52 PM
I've been raiding all night, with grouping for about 90 min afterwards, without a single problem.
I commented out the two lines in packet.cpp and re-compiled.
bonkersbobcat
12-13-2007, 12:09 AM
I played for several hours this evening as well. I had commented out the two lines and all seemed well.
ieatacid
12-13-2007, 02:34 PM
Here's a zip with all the obfuscator stuff removed and the updated opcode xml files that I posted before. Tested and working, just overwrite the files from the 5.11.1 tarball. You can also delete opcodetable.h if you feel like it.
Remove .zip extension
BlueAdept
12-13-2007, 05:57 PM
I will have a new tarball on MOnday. Sorry busy for the next couple days.
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