View Full Version : 9-Jul-2008 offsets
dogmeat
07-09-2008, 03:04 PM
[File Info]
PatchDate=07/09/2008
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x96e9ec
SpawnHeaderAddr=0x9507a4
CharInfo=0x787c1c
TargetAddr=0x787c1c
ItemsAddr=0x92c144
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xA4
TypeOffset=0x125
SpawnIDOffset=0x148
LevelOffset=0x2d8
RaceOffset=0xe44
ClassOffset=0xe48
HideOffset=0x178
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
msdn70-290
07-09-2008, 03:14 PM
You rock.
Would it be possible for you to post how you do this, in an Hi I'm talking to an idiot form?
Seax posted and today I was trying to get it to work, but the bat file wouldn't even open the mem editor, and yes I used military time and fixed the directory.
I ran the program and located EQ but i simply couldn't figure it out. I'm not a coder. I can xml and xhtml, and even some sql and php but real code no.
If you could post an idiots version of how to do this it would be great.
bentlyb
07-09-2008, 03:20 PM
I only see corpses...
Hidron
07-09-2008, 03:23 PM
Ya, these offsets are not quite right.
I don't know about an idiots guide, but there are stickies about locating the offsets under the development section.
Oggre
07-09-2008, 04:16 PM
Yes, these offsets are mostly, but not completely correct. Thank you Dogmeat though for getting them posted so quickly.
My issues I"ve encountered so far:
Using 122 client/server: map is displayed but nothing else; no spawn list at all.
Using 119/120 client/server: map and spawn list is displayed, but level, class and race columns are not displayed correctly; all mobs/players are listed as level 0 and class and race are out "out of range". Additionally, the radar changes to center around your in game target, and follows that mob and not you (this may be an issue at my end although I've changed nothing on the client side since this patch, just new server offsets in ini file).
Hope this helps refine the offsets. I'd be interested in hearing if you all are having the same issues.
O
dogmeat
07-09-2008, 05:57 PM
yeah I'm still using an old client/server. i'll upgrade and see if i can get new offsets to work.
dogmeat
07-09-2008, 06:23 PM
Tried to find offsets the easy way on 1.22 and it didn't work. The offsets I posted work with 1.20 server and 1.19.2 client, and as posted the level of NPCs isn't visible (everything is level 0).
It's weird that I get no level #s on one comp, but I get them on the other, same client/server versions. This started happening when they put in the NPC proximity changes, I figured it was related. I'll check my server INI files and make sure they're the same.
In the meantime.. well.. getting a spawnlist/skittles can be done in the versions specified above. Hopefully someone finds 1.22 offsets soon.
Hidron
07-09-2008, 06:33 PM
One thing I did notice is that your last 4 secondary offsets were different than what I was using before. Seems to look better with what I had. I am currently using my old settings for them:
LevelOffset=0x2d8
RaceOffset=0xe44
ClassOffset=0xe48
HideOffset=0x178
For the most part it is working, but I am not seeing the tradeskill containers as I sit here in the guild hall.
65536
07-10-2008, 12:06 AM
Fixed the secondary offsets as well as the ground spawns and who you are (CharInfo and ItemsAddr). Sorry I have been away for so long without a peep. Was busy with a project and now I can get back to EQ :). I'll make an update guide on finding offsets.
[File Info]
PatchDate=7/9/2008
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x96e9ec
SpawnHeaderAddr=0x9507a4
CharInfo=0x9507a4
TargetAddr=0x787c1c
ItemsAddr=0x950774
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xA4
TypeOffset=0x125
SpawnIDOffset=0x148
LevelOffset=0x2d8
RaceOffset=0xe44
ClassOffset=0xe48
HideOffset=0x178
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
gawker
07-10-2008, 12:08 AM
ItemsAddr=0x950774
This fixed the ground spawns for me
ZoneAddr=0x94e9ec
This did not work for me using 1.20 server and 1.19.2 client. No zone info (at least in GH)
ZoneAddr=0x96e9ec as posted by Dogmeat works for me.
Hidron
07-10-2008, 12:25 AM
Thanks. Was almost there learning to find the offsets myself. The ZoneAddr from the OP worked for me as well, otherwise everything looks good from 65536's post
Reliant
07-21-2008, 09:58 PM
Is anyone having problems with the centering? For some reason, even though it shows my character on the screen, it centers on some random point where nothing is. Undoubtedly a addr problem, just can't quite figure out which one.
R
65536
07-25-2008, 11:30 AM
Are you using the offsets at the top of the page? Those will make MySEQ always center on your target. Make sure you are using the offsets here http://www.showeq.net/forums/showpost.php?p=43270&postcount=9.
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