Carpathian
09-03-2008, 12:24 PM
Fixed the structs too... everything looks good on my end! MySEQ working ~3 minute after servers up ;-)
[File Info]
PatchDate=9/3/2008
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x99edc4
SpawnHeaderAddr=0x980dfc
CharInfo=0x980dfc
TargetAddr=0x980e14
ItemsAddr=0x980dcc
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xA4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x17c
LevelOffset=0x2dc
RaceOffset=0xe48
ClassOffset=0xe4c
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
Unfortunately, the program I wrote to automatically find the offsets only works on the base addresses... for now ;-) I'll have to fix that, then I plan to release it to the public.
[File Info]
PatchDate=9/3/2008
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x99edc4
SpawnHeaderAddr=0x980dfc
CharInfo=0x980dfc
TargetAddr=0x980e14
ItemsAddr=0x980dcc
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xA4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x17c
LevelOffset=0x2dc
RaceOffset=0xe48
ClassOffset=0xe4c
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
Unfortunately, the program I wrote to automatically find the offsets only works on the base addresses... for now ;-) I'll have to fix that, then I plan to release it to the public.