View Full Version : Shards of Dalaya
Razzle
02-09-2009, 09:09 PM
Here are the offsets that go in the myseqserver.ini
[File Info]
PatchDate=ShardsofDalaya
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x6c921c
SpawnHeaderAddr=0x72b7a0
CharInfo=0x72b7a0
TargetAddr=0x72b7ac
ItemsAddr=0x72b76c
[SpawnInfo Offsets]
NextOffset=0x148
PrevOffset=0x13c
LastnameOffset=0x41
XOffset=0x68
YOffset=0x6c
ZOffset=0x70
SpeedOffset=0x80
HeadingOffset=0x84
NameOffset=0x01
TypeOffset=0x16c
SpawnIDOffset=0x180
HideOffset=0x178
LevelOffset=0x174
RaceOffset=0x188
ClassOffset=0x17a
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x0c
DropIdOffset=0x0c
XOffset=0x28
YOffset=0x24
ZOffset=0x20
NameOffset=0x2c
These offsets work better. I had the next and prev backwards on char offsets. What should have been the head of the list, was at the bottom. And another offset was off a bit, but old ones worked too. These are better though.
Razzle
Razzle
02-09-2009, 09:47 PM
I was trying to get myseq to work, without renaming maps. It will put the old eq map name in the memory location, and it will load. Then it will update that with the new zone name. Then it tries to load the new map, which does not exist.
I got regular showeq up and running using v4.3.20 (got from cvs using date of 01/01/2004) compiled in ubuntu 8.04 with gcc 3.3.6 (package was g++-3.3 which installed gcc-3.3 also) with only a few problems. Also had to get libgdbm to compile it.
I downloaded using:
cvs -z3 -d:pserver:
[email protected]:/cvsroot/seq co -D 01/01/2004
Then I installed needed packages to compile.
apt-get install g++-3.3
apt-get install libgdbm3
apt-get install libgdbm-dev
I had to export AUTOCONF=autoconf2.50 because it wasn't finding the version properly.
Did my exports needed:
export AUTOCONF=autoconf2.5
export CC=gcc-3.3
export CXX=g++-3.3
Also went and fixed UTS_RELEASE.
I also had to force make thru errors using make -i -f Makefile.dist.
There was one error in xmlconv.cpp, on line 206. I changed the type of convert from uint, to int.
Configured. And compiled.
That got me up and running
When showeq runs, it loads the right map, and when it gets the new updated zone name, it will update the text in the status bar. So it works rather well.
I will put up maps for SoD, but I dont want to change names. I will add an option to MySEQ to not clear maps, if the new map is not found. That way MySEQ will work with original name maps. I can't find all the map names used, and don't want to continually tweak with stuff to get it working.
So I will get a new version of MySEQ out soon, so it handles the map renaming stuff in the eqemu's, provided you have the original zone map names.
Razzle
Edit: Updated some typos. The 4.3.20 version turns out to be the correct version, instead of 4.3.21. There were opcodes incorrect in .21, but after finding the correct codes, they actually matched .20.
Razzle
02-10-2009, 09:28 PM
Here are the Shards of Dalaya maps, converted to the SEQ .map format.
These work fine with the version of ShowEQ that works with SoD.
http://rapidshare.com/files/207794807/SoD_Maps.zip
Razzle
BlueAdept
02-11-2009, 01:40 PM
Very nice. Bet a lot of people will be happy because of your efforts. Thanks.
SoDplayer
02-11-2009, 07:31 PM
Ok.. I was reading the new info posted here, about working and not working with different map names etc. So if I rename the maps in the map package linked here, all is well?
Also, I managed to get it working by loading the correct maps manually. Does this mean I am missing features or something? Or is your attempt to just get it to load the maps automatically?
And yes. I know for sure I am very thankful for the work done by Razzle.
Razzle
02-11-2009, 11:23 PM
I will get it fixed so the maps to load automatically. Might just take me a day or two to get to it. I don't even have time to look at the offsets for EQLive right now. Maybe tomorrow, if someone hasn't got them figured out yet.
Sorry, but real life always comes first. Its always busy for me during the week.
Razzle
SoDplayer
02-12-2009, 04:29 AM
But who needs RL when you have EQ?!?!?
Lol. I understand. I am able to use it now as it is loading the maps manually. It would be nice to auto load, but its not a huge rush
Razzle
02-13-2009, 10:53 AM
I can't get around the way SoD changes the map name after zoning. Not unless I make it so you have to zone, for maps to load right. So I went and got all the information I could find and renamed the maps that are different and put together a map pack with all these maps. This is really just for MySEQ, since SEQ can handle the map names the way they are. But this should have maps auto loading in Shards of Dalaya if you use them.
I also included the .bat file i renamed them with, and vbs script i converted to seq format.
http://rapidshare.com/files/207797416/SoD_Maps_MySEQ.zip
Razzle
SoDplayer
02-14-2009, 12:42 AM
Thank you.. thank you.. *Kiss kiss* Works WONDERFUL!
Now I just need to learn how to use every other feature of the program. Any ideas where to look?
Razzle
02-14-2009, 07:52 PM
Ok, the *KISS KISS* kinda creeped me out.
SoDplayer
02-16-2009, 09:44 PM
I was kidding..
And possibly high.
Razzle
02-16-2009, 11:03 PM
In next version of MySEQ, I have it so all the con colors will be correct in SoD. I will try to get that out this weekend.
Razzle
SoDplayer
02-17-2009, 08:42 PM
Wow.. That would be awesome! I noticed they were off, but assumed it was because the program was designed to use with Live..
Can I ask? It seems as though under most circumstances it saves the spawn timers for an area. What do I do if I want to delete one or more of the zone spawn timers because its incorrect?
Razzle
02-17-2009, 10:32 PM
You can delete timers based off the zone names in the folder "c:\program files\myseq\timers"
Sometimes the timers get off. It usually takes a few cycles for the times to lock in accurately. If you are in the zone you want to clear the timers, you can select from the menu "Options"->"Clear Saved Timers", and it will clear them for that zone. If you want to go in the timers folder and delete the file manually, then that is another way to do it.
Razzle
SoDplayer
02-17-2009, 11:06 PM
I am having a problem. I am trying to open the options menu and I am getting an error.. These are the "Details"
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.InteropServices.COMException (0x8004503A): Exception from HRESULT: 0x8004503A
at SpeechLib.ISpeechObjectToken.GetDescription(Int32 Locale)
at myseq.frmOptions..ctor()
at myseq.frmMain.mnuOptions_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute ()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MySEQ
Assembly Version: 1.23.0.0
Win32 Version: 1.23.0.0
CodeBase: file:///C:/Program%20Files/MySEQ/MySEQ.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MagicLibrary
Assembly Version: 1.7.4.0
Win32 Version: 1.7.4.0
CodeBase: file:///C:/Program%20Files/MySEQ/MagicLibrary.DLL
----------------------------------------
System.Runtime.Serialization.Formatters.Soap
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Serialization.Formatters.Soap/2.0.0.0__b03f5f7f11d50a3a/System.Runtime.Serialization.Formatters.Soap.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
SpeechLib
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/Program%20Files/MySEQ/SpeechLib.DLL
----------------------------------------
CustomMarshalers
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/CustomMarshalers/2.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Razzle
02-17-2009, 11:23 PM
It looks like it is erroring out when it goes to get the list of available voices.
Are you running vista?
SoDplayer
02-18-2009, 12:40 AM
No XP SP3
Razzle
02-18-2009, 03:19 PM
Did the options ever work?
I would say delete the prefs.xml and positions.xml in the MySEQ folder. And try running MySEQ again.
Razzle
SoDplayer
02-18-2009, 10:15 PM
It did work with 1.19.8 Then I upgraded to latest 1.23 and now they don't work. I will try and delete the stated files, and see what happens.
SoDplayer
02-18-2009, 10:22 PM
Tried. Still crashes.
SoDplayer
02-18-2009, 10:38 PM
Ok.. Here is what I did. I placed the old maps in the 1.19 dir, deleted the files you said, and loaded the client. When opening the options, it gave me the same warning again, even before connecting to the server.
Any ideas? Need any information?
Razzle
02-18-2009, 10:45 PM
Everything I found, says the error has to do with the SAPI engine, which is what does the speech for alerts. I found this post on a message board, with software that is supposed to fix registry errors associated with SAPI.
http://www.nextup.com/phpBB2/viewtopic.php?t=1510
That is my best guess.
Razzle
SoDplayer
02-19-2009, 03:10 AM
Ok.. here are the facts.
I did install a text to speech program or 2. One was even running in the background (Damn autostarts) so I turned it off. ran the program you suggested, and it found and fixed 2 registry problems. I rebooted and re-ran that program, and it said it found no registry problems, so they stayed fixed.
The myseq client is still crashing. I don't know if the info is the same, so I will post it at the end.
Thank you for all your help. I hope you can resolve this one as well..
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.InteropServices.COMException (0x8004503A): Exception from HRESULT: 0x8004503A
at SpeechLib.ISpeechObjectToken.GetDescription(Int32 Locale)
at myseq.frmOptions..ctor()
at myseq.frmMain.mnuOptions_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute ()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MySEQ
Assembly Version: 1.23.0.0
Win32 Version: 1.23.0.0
CodeBase: file:///C:/Program%20Files/MySEQ/MySEQ.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MagicLibrary
Assembly Version: 1.7.4.0
Win32 Version: 1.7.4.0
CodeBase: file:///C:/Program%20Files/MySEQ/MagicLibrary.DLL
----------------------------------------
System.Runtime.Serialization.Formatters.Soap
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Serialization.Formatters.Soap/2.0.0.0__b03f5f7f11d50a3a/System.Runtime.Serialization.Formatters.Soap.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SpeechLib
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/Program%20Files/MySEQ/SpeechLib.DLL
----------------------------------------
CustomMarshalers
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/CustomMarshalers/2.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
SoDplayer
02-19-2009, 05:17 AM
One more thing.. How come sometimes the spawn timers just stop working all together? At least for specific spawns. Just curious if I have a setting wrong?
Razzle
02-19-2009, 07:03 PM
From the "other" text to speech software you installed, there appears to be another speechlib, that is loaded. I would search for *speechlib*.dll, and find any other occurences. If you find one, change the name of it, to see if it is interfering maybe? I am only guessing.
What text to speech software did you install?
Knowing more information, will help me figure out what is causing the problem. I am making some changes to the speech and the wavs for alerts, making them asynchronous. I have it so the program doesnt freeze anymore while playing sounds, which makes those options more appealing. So if I know more about what caused your problem, maybe I can fix it too. I want to push out a new version this weekend.
Did you uninstall the software or is it still installed?
As far as the timers, I don't know of problems with them working part time. I will have to look at that. Do they quit working at certain times? Like only when you have the window minimized? I have some ideas where to maybe look. Knowing more information could be helpful.
Razzle
SoDplayer
02-19-2009, 08:12 PM
There are no other speechlib files on my computer. Just the ones from SySeq (Mind you I still have 1.19 installed, and a copy of it someplace else, so I have 3 lib's but there all from myseq)
I installed "Ultra-Hal text to speech reader" as well as "read please 2003" These programs can be found on download.com
I am planning on uninstalling them just to see what happens.
The MYSEQ, of course is still installed. I use it on the default 127.0.0.1 server, but it would be nice to be able to log onto any of the other people on my network playing.
As far as spawns not working, I will look into when it happens, but I just installed another computer to run the client (another monitor) so I may have a whole different set of problems. I still want to be able to use it on my computer, so be assured the repairs won't go to "waste" and with you providing this program for free, the least I can do is help troubleshoot its problems for you.
I will post a reply as to what happens when I am done uninstalling and playing.
p.s. as I was writing this, I uninstalled read please (I use an uninstaller that removes everything) and it still isn't working. Mind you I havent done a reboot yet.
p.p.s. So does this mean it has a speech engine? How do I get it to work? It would be handy for it to say "<named so and so> has spawned" Does it work off of a list of things to call out? How do I make this "list"
and I have a development sugestion (Unless it already does it) it would be nice to select a spawn LOCATION and be able to enter the spawn I am looking for, and have it call out when something spawns there, and what its called, and what the spot is called.
Example. I am looking for "Batty the Bat" and his placeholder is "A Giant Bat"
I set the location "Batty the Bat" spawns, and when the PH spwans it would say "A Giant Bad has spawned where Batty the Bat usally spawns" or when "Batty the Bat" spawns it tells me that "Batty the Bat has spawned"
As you can tell, I already LOVE this program..
and thanks againa million, if there is anything else I can do to help development, just ask!
Razzle
02-19-2009, 11:14 PM
Yes, there is speech. It does not sound good at all. In the next version it sounds pretty good. Or at least it sounds like speech. I have it working good now.
I cannot reproduce what you have done. But SAPI is not working for you anymore. I installed the software you said. I uninstalled, installed both, played with it some. I couldn't break things like yours is broken. Without being able to reproduce the bugs you have, it makes it very difficult to fix.
Filters/Alerts - You can right click on a mob name, and add it to a global or a zone specific alert. There are 4 levels of alerts, so you can make them distinct based on what you are hunting for. I have it in the next version, where when you add an alert, it allows editing of the text it is putting in. Just a editiable text window, that pops up, very simple.
I highly recommend just playing with everything, to learn how it works.
Filters are great for being notified of rares. Filters arent so good for placeholders, unless their name is rare too.
Razzle
Hidron
02-20-2009, 12:30 AM
The MYSEQ, of course is still installed. I use it on the default 127.0.0.1 server, but it would be nice to be able to log onto any of the other people on my network playing.
To see characters logged in from other computers on your network, you need to have the server portion of MySEQ running on the other computers. Of course you will need the offsets set correctly on them too, and need to know the local IP on them to add to the client software. Can only use 1 server at a time, but can swap between them inside the client.
SoDplayer
02-20-2009, 01:09 AM
and the next version you speak of is the one you plan to release this weekend?
I suppose there is no reason I cannot create the options on one computer, and transfer the prefs files over..
Is there any way to just turn the speech off? That way it won't matter if it doesn't work.
I will play around with it a bit, see what I can make it do, but please consider my suggestions for future releases..
SoDplayer
02-20-2009, 05:41 AM
Another quick question. It seems to suck up allot of processor power.. I have the client running on a 500mhz machine. Would it be normal for it to be slow? Or are there settings I can adjust it with? I am getting "0 FPS"
Razzle
02-20-2009, 10:34 AM
In the Options menu, you can change the update delay to being higher. MySEQ does use some CPU sometimes. If you increase the update delay to 500 msec, that might help some. I wouldn't worry about FPS so much. Even 1 fps, is more than enough to see what is going on in the client.
If you want to learn more about MySEQ, I would recommend reading the release notes. This says alot concerning the features that have been added over time. Reading in the MySEQ section of the boards, also provides alot of insight into the makings of the software too. If I get a few hours this afternoon, I will try to compile together as much info as I can for some sort of manual. But no guarantees.
Razzle
SoDplayer
02-21-2009, 12:02 AM
Manual would be awesome..
As far as the FPS I get on my client computer.. I would guess less then 1/10 FPS as in about 1 frame every 10 seconds or so. I am re-installing windows on that computer, as that is that computers soul purpose now. Just wondering, should just the client run ok on a 433mhz machine?
Razzle
02-21-2009, 02:30 PM
The slowest machine I run it on is 1 ghz. If it is a clean install of windows it can't hurt any. You should be getting faster frame rates even at 500 mhz I would think. I might see if I can resurrect my 300 mhz machine, and do some testing.
Razzle
Hidron
02-21-2009, 03:33 PM
Slowest I used was 600 Mhz. Retired that machine last summer though. Most recently ran it on an 850. Never noticed any issues. Also ran another EQ account on the client machine at the same time.
SoDplayer
02-21-2009, 09:17 PM
Well I did a clean install. It get a slightly better frame rate, but still low. At times 1/5 FPS. depends a bit.. I may need to try and find a crappy comp at a 2nd hand store or something..
SoDplayer
02-25-2009, 02:54 AM
Wow.. No one has posted a reply to this thread in a long time..
I am still having that spawn timer failing problem.. And honestly I can't put my finger on what makes it happen. The only think I know for sure it that it doesn't seem to happen right away. It takes several spawns for it to stop working. Is there any log files, or anything I could send you that may help correct it? Anything I could do? Anything? lol
Also is there a way to reset individual spawn timers? Like for just one spawn?
Hidron
02-25-2009, 11:53 AM
I never figured a way around it, but when a mob automatically agroes when it spawns, or I tag it immediately MySEQ has a tendency to not see the spawn so it thinks it skipped & doubles the correct time to the next spawn. Is that what you are seeing?
Razzle
02-25-2009, 07:41 PM
It would be difficult to fix the case of immediate aggro affecting spawns. Since the client does not receive the spawn location immediately, and only refreshes the spawns on a timer, it is possible for the spawn to move before it gets the update. Thus the first location, could be different from the spawn point.
THere is not a way to reset individual timers, I can look into that.
Razzle
SoDplayer
02-26-2009, 12:35 AM
No.. Its not an immediate spawn agro thing. It just. I will sit in a zone for a while, and at first the timers will work.. then they stop.
And what happened to that new version you promised with correct colors for Sod? As I said, its not abig rush for it. Not super big deal for me, but it would be a handy feature at times.
Hidron
02-26-2009, 01:20 AM
1.23.1 is supposed to have the SoD con support, but you have to rename some files. At least that is what the release notes show. http://www.showeq.net/forums/showthread.php?t=6154
SoDplayer
02-26-2009, 01:31 AM
Ahhh, ok.. cool. I will DL it.. I LOVE this program..
Another question.. Is there a way to center the map. I haveon more then one occasion gotten the map completly lost off the screen.
Hidron
02-26-2009, 11:11 AM
When I mess up the map, my usual fix is to reset the X & Y coords at the bottom both to 0.
SoDplayer
02-26-2009, 07:22 PM
God I hate when I do that. I typed a post last night, but must have forgotten to hit post.. ARGH!
Ok, The new spawn colors are working wonderfully. Thank you for implementing this feature. Its very handy.
In regards to the spawn timers, they don't seem to be functioning correctly at all. I reset the spawn timers and wait for the mobs to respawn a few times.. It shows me the spawn points but doesn't show me how long b4 next spawn. It used to work at least for a while. I will keep resetting and see what happens and keep you up to date with any information I find.
Somethign else to point out, thats not a big deal. When I origionally re-installed the new version it was showing bob trails even though that feature was not selected. I enabled and then disabled the feature and that fixed the problem.
There was also some talk about the changes to the speech possibly fixing the problem I am having opening the options file. It did not. I know that being unable to recreate a problem makes it very difficult to solve. I just create the config file on another computer and transfer it over, so thats not a big deal.
IN regards to fraim rate, I have a bit more information. First off this version seems to work faster on my 433. Its great, but I have noticed something odd that I know in my programming days would signal a possible problem. When I first start the program I am getting 2-3fps. In a short while it drops to 2, then slowly to 1, then to 0.5, and finally to 0. I noticed that closing the program and re-opening it starts this cycle over again. As does pressing the "Stop" and then "Go" buttons.
Just thought I would provide you with all the information I can. I know when I did my programming (Mind you it was WAY back in the basic days) I loved the input so I could better my programs. If there is anything else I canever do, all you need to do is but ask.
Razzle
02-26-2009, 07:43 PM
I created a bug, when you click in the map where it opens up the context menu. The checks do not update. Its fixed in the new version I am working on. If you select the pulldown from the maps menu, the checkboxes are in teh right place. I will try to put a version out this weekend.
If you have the option selected to collect spawn trails, you need to unselect it. This option will slow things down to a total halt. Do not ever sit and run with collect spawn trails going. If you have that and show spawn trails selected, you will make the software pretty much unusable. Those options have very limited use, so if you have been using them, I recommend turning them off and pretending they do not exist, and never selecting them again.
Resetting the timers over and over will not help the timers go. Either it will be working, or it won't. After the crosses shwo up, showing spawn points, it will take a few cycles to get the timers going and showing. If the timers are not regular intervals, they will not work reliably. And by going through a few cycles, you have to kill the mob, let it respawn, kill it, let it respawn, kill it and let it respawn. Its usually 3 or 4 cycles, before it gets going. If you havent killed that mob at least 4 or 5 times, it will not show times. If you stop the software, zone, select another client, you have to start over going through spawn cycles before it syncronizes again. It does not just work, and you can tell without going through a few cycles.
Razzle
Razzle
02-27-2009, 07:48 PM
I guess if you shut off showeq, with it recording spawn trails, upon restart it will continue to record them but the check will not be marked. Working on fixing that now. I will make it so it will always turn off recording the spawn trails when you zone, start the software, reload a map, whatever. That is one of those options that you absolutely want to control when it is on, and you don't want it on by accident.
Razzle
Razzle
03-10-2009, 10:20 PM
Updated links to SoD maps. I had accidently changed the label colors in mop, so telling which portal is on what floor was not clear. I also found that using showeq 4.3.20 is the best version. Most of the opcodes still matched 4.3.21, but as I was fixing the opcodes that were off, I found 4.3.20 had the correct codes I was updating. So it works better, but I had some bug compiling due to the version of qt I was using, but that was pretty easy to fix. I updated my description in one of the previous posts in this thread on how to get showeq up and running. Also, I added a fix in MySEQ 1.23.2 that may fix the errors SoDPlayer was having with options. I am just guessing on that fix though, but I tried to capture the error, and just set the voices to the default setting when it occured.
Razzle
I know I'm a few years late but does ShowEQ still work for SoD? Been hard to find info the forums are a bit unpopulated.
Hidron
06-11-2011, 02:30 PM
Not sure. Some versions of MySEQ included optional myseqserver.ini files, one of which was for SoD starting with 1.26 it looks like. They did not appear to be part of the latest 1.27.3 install though (something to do with the ground spawn changes on live servers maybe?). If you try it, you will need an older version, maybe 1.27.2
Worked like a charm. So far no ban :p
lincolnstreet
02-06-2013, 07:28 PM
I know this is post is a old, but its the best place to start. I have had myseq up and running before. I did stop playing on SoD a long while ago, however, i am trying to use it again. Is there any change to the offsets or port number that i should be using?
I am using version 1.27.2.0 and it worked great. but now it isnt. any ideas where i should start?
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