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View Full Version : ShowEQ 5.13.4.0 for Live 5/14/09



ieatacid
05-20-2009, 04:16 PM
Announcing the release of ShowEQ version 5.13.4.0. This version is compatible with the May 14 and May 21, 2009 patch.


ChangeLog:

ieatacid (5/20/09)
-----------------
- Updated version to 5.13.4
- Updated opcodes
- Updated code to handle the now serialized guild list


This new release is available in the files section (http://sourceforge.net/project/showfiles.php?group_id=10131&package_id=13256&release_id=684093) of SourceForge, or from the SVN repository at http://seq.svn.sf.net/svnroot/seq/showeq/tags/v5_13_4_0


Installation:

$ tar xjvf showeq-5.13.4.0.tar.bz2
$ cd showeq-5.13.4.0
$ ./configure
$ make
$ make install

ieatacid
05-20-2009, 04:17 PM
Hopefully tomorrow's patch doesn't affect it ><

tanner
05-21-2009, 08:57 AM
I'll wait to build ubuntu packages.

ieatacid can you ping this thread letting us know if the patch effects anything?

Thanks.

uRit1u2CBBA=
05-21-2009, 02:34 PM
I'm still running only the opcode changes that were in effect from the 5-14 patch. And so far today, it's behaved the same as it did yesterday.

While it's not a definitive "5-21 patch didn't affect it", it's at least not instantly broken out of the gate like pre-opcode changes did after 5-14.

ieatacid
05-22-2009, 12:19 AM
I'll wait to build ubuntu packages.

ieatacid can you ping this thread letting us know if the patch effects anything?

Thanks.

Seems okay to me but I don't play, so perhaps some feedback from some more regular players would be more helpful.

rogues
05-22-2009, 03:31 AM
Not sure how regular I am considered to be, but after a night of use everything looks great.

Appreciate all the hard work!

tanner
05-22-2009, 11:46 PM
Seems okay to me but I don't play, so perhaps some feedback from some more regular players would be more helpful.

Lost my dev box to a motherboard failure. Replace will be here on 05/26, I'll build it then. :-(

rogues
05-23-2009, 07:51 AM
I'm not sure if I'm doing something wrong or not, but I haven't had this problem before - something seems wrong with the guilds - it lists people as being in guilds that aren't on my server. So either there's something still wrong with it, or I haven't done something I was supposed to do. I've tried "Reload Guilds File", closing and reopening, zoning.

ieatacid
05-23-2009, 04:59 PM
I'm not sure if I'm doing something wrong or not, but I haven't had this problem before - something seems wrong with the guilds - it lists people as being in guilds that aren't on my server. So either there's something still wrong with it, or I haven't done something I was supposed to do. I've tried "Reload Guilds File", closing and reopening, zoning.

I only tested it on my server (The Rathe). I'll try some other ones and see what happens.

rogues
05-23-2009, 09:37 PM
Ok, sorry about that, I was partially wrong - they are on my server, but they are so obscure that they looked foreign. So it is pulling guilds from my server, but they're not the ones the people are in if you do a /who.

Hidron
05-23-2009, 09:45 PM
Completely unrelated, and nothing to do with SEQ, but reminds me of a game bug I experienced a long time ago (way back before the guild tool). A guild I was in disbanded while I was offline, and the game gave me a tag for a completely different guild. I was not actually in the guild. It just gave me the tag. I had to join a new one to fix it. Just brought back an old memory.