rogues
06-01-2009, 03:35 PM
Sklug from test patch notes on 6/1/09:
This patch contains the first phase of client memory optimization I've been working on for a while. This first pass should show some fairly significant savings in memory usage. A later pass (in a week or two) will have selectable memory modes so that you can choose between pre-loading (to minimize any on-demand loading artifacts) and saving the most memory.Guessing this going to have a pretty severe impact on ShowEQ. Knowing my Linix is pretty weak, is there anything at all of value we can be gathering data-wise to prepare for this? I'm at work now, but I'll log onto Test tonight. It's probably not worth going too far, I suspect they'll be making a lot of changes to this still before it goes Live, and who knows, it could end up dying like much of the proximity code did (probably some wishful thinking, although I sure wouldn't mind EQ being less of a memory hog).
This patch contains the first phase of client memory optimization I've been working on for a while. This first pass should show some fairly significant savings in memory usage. A later pass (in a week or two) will have selectable memory modes so that you can choose between pre-loading (to minimize any on-demand loading artifacts) and saving the most memory.Guessing this going to have a pretty severe impact on ShowEQ. Knowing my Linix is pretty weak, is there anything at all of value we can be gathering data-wise to prepare for this? I'm at work now, but I'll log onto Test tonight. It's probably not worth going too far, I suspect they'll be making a lot of changes to this still before it goes Live, and who knows, it could end up dying like much of the proximity code did (probably some wishful thinking, although I sure wouldn't mind EQ being less of a memory hog).