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Fireblade
10-21-2009, 01:55 PM
[File Info]
Patchdate=10/21/2009

[Port]
port=5555

[Memory Offsets]
ZoneAddr=0xa732f0
ZoneInfoAddr=0xa73030
SpawnHeaderAddr=0xae650c
CharInfo=0xa6eca8
ItemsAddr=0xa6ec78
TargetAddr=0xa6ecc0
WorldAddr= 0xa6ec74

[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8

[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x3b4
LevelOffset=0x325
RaceOffset=0xe74
ClassOffset=0xe78
PrimaryOffset=0xf44
OffhandOffset=0xf50

[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38

Razzle
10-21-2009, 03:14 PM
I added the new Primary and Offhand offsets for the new 1.27 client. If someone can verify these work, it would be appreciated.

Thanks,

Razzle

Fireblade
10-21-2009, 03:33 PM
Verified, Razzle.

Unfortunately the program however cannot destinguish the real weapons you are actually holding if the weapon model is not unique.

It just returns the generic weapon name that was chosen for a certain model.

Example:
Looking at a beastlord I know who is wielding Hexxt Chitinbreaker's Lessonteacher (SoD - Tower of Discord) the program just returns Dire Cestii (SoD - Group weapon)

Nothing one can do about though I would say since EQ only sends the data of a model type to generate the client side graphics.

Razzle
10-21-2009, 04:36 PM
A lot of the graphics models are used for multiple weapons. Nothing can be done about that other than picking a generic description. For a lot of them I did not know what that model looked like, so I just picked a name. There are many that will show up as just "Dagger" or "Shortsword", but some even based on the name I did not know have a clue what it looked like. Since there ended up being nearly 1000 different models I was putting in the list, I just did it quick as I could.

Thanks for checking the offsets.

Razzle