View Full Version : Alerts XML file info please?
ozradar
03-27-2010, 08:35 PM
could someone please advise on how to edit this alert file?
i.e is there any special syntax for each of the sections? Or do we just type in a mob name?
I looked around for stickies etc. but couldn't find anything, just point me at a help posting if it already exists? thanks all
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE seqfilters SYSTEM "seqfilters.dtd">
<seqfilters>
<section name="Hunt">
</section>
<section name="Caution">
</section>
<section name="Danger">
</section>
<section name="Locate">
</section>
<section name="Alert">
</section>
<section name="Filtered">
</section>
</seqfilters>
Hidron
03-27-2010, 10:24 PM
Its fairly straight forward, but as a quick example, lets say I want to set Derakor the Vindicator up as a hunted mob, I might edit the file to look like this. You can use all or part of the name. Each NPC you want to add just goes on a separate line.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE seqfilters SYSTEM "seqfilters.dtd">
<seqfilters>
<section name="Hunt">
Derakor
</section>
<section name="Caution">
</section>
<section name="Danger">
</section>
<section name="Locate">
</section>
<section name="Alert">
</section>
<section name="Filtered">
</section>
</seqfilters>
ozradar
04-04-2010, 03:22 PM
Thanks Hidron, appreciate the reply. I'll give that a whirl, should be interesting to see what the action is for "Hunt" "Alert" etc.
Is is possible to use the older SEQ filter files?
For instance the one for Qeynos Hills looks like this:
_________________________________________
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE seqfilters SYSTEM "seqfilters.dtd">
<!-- Created by BlueAdept for use with ShowEQ 5.xx. All rights reserved. -->
<seqfilters>
<section name="Hunt">
</section>
<section name="Caution">
</section>
<section name="Danger">
</section>
<section name="Locate">
</section>
<section name="Alert">
<oldfilter><regex>Name:Defiled Grizzly</regex></oldfilter>
<oldfilter><regex>Name:Hadden</regex></oldfilter>
<oldfilter><regex>Name:Pyzjin</regex></oldfilter>
<oldfilter><regex>Name:Pyzjm</regex></oldfilter>
<oldfilter><regex>Name:Pyzjn</regex></oldfilter>
<oldfilter><regex>Name:Scruffy</regex></oldfilter>
<oldfilter><regex>Name:Tovax Vmar</regex></oldfilter>
<oldfilter><regex>Name:Varsoon the Undying</regex></oldfilter>
</section>
<section name="Filtered">
</section>
</seqfilters>
_________________________________________
Tried it and it seems to work.
Can anyone tell me how to make it play a specific wav.-file when a filtered mob spawns?
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