View Full Version : 7/14/2010 Offsets?
Golem
07-14-2010, 01:15 PM
I've tried finding them myself before (that little program you download) but I'm just not that computer savvy to do it. Anyone have the offsets yet?
reverent
07-14-2010, 01:17 PM
I am working on it but this is my first time doing this; I got the easy one ZoneAddr=0xaa5b68 but the others are elusive. If I can find more that work I will post back here.
Fireblade
07-14-2010, 03:08 PM
ZoneAddr=0xaa5b68
ZoneInfoAddr=0xaa58a8
SpawnHeaderAddr=0xb1c988
CharInfo=0xaa145c
ItemsAddr=0x??????
TargetAddr=0xaa1474
WorldAddr= 0xaa142c
Didn't bother with "ItemsAddr" yet.
reverent
07-14-2010, 03:20 PM
Well done Fireblade; I just came back to post what you did (wow, I was doing it the hard way till I scrolled down the ini file..whew). ItemsAddr=0xa9e750
Darrkin
07-14-2010, 05:29 PM
these don't seem to work for me.
Oggre
07-14-2010, 06:28 PM
They do work for me; remember to add the ItemsAddr value as posted above by reverent. In the initial post of offsets this value is left blank.
<Edit: Groundspawns show up just fine; it was my mistake (I just didn't look hard enough)>
Something odd I noticed though; this time around using new offsets, I find that the client is slower and the FPS value at bottom is 2 to 3 instead of faster as before (7 or so range). Maybe it's my machine or connection; I'll restart everything later and retry. I just report it here in case other have the same thing.
O
Darrkin
07-14-2010, 07:21 PM
doesn't seem to be working for 1.27.3 for some reason
reverent
07-14-2010, 07:31 PM
I am using Version 1.27.2.0 and all the offsets work for me. Perhaps a version difference is the cause. If you have issues, as Oggre said in his post, copy and paste this over your current values.
ZoneAddr=0xaa5b68
ZoneInfoAddr=0xaa58a8
SpawnHeaderAddr=0xb1c988
CharInfo=0xaa145c
ItemsAddr=0xa9e750
TargetAddr=0xaa1474
WorldAddr= 0xaa142c
I notice the map load takes a tad bit longer to load but haven't noticed any performance issues such as FPS decreases (over what I would normally get). However, perhaps once again there is a difference in version. I just came back to EQ a few months ago and this is the first version I found and it worked so I have stuck with it.
Hidron
07-14-2010, 09:25 PM
The only difference listed in the release notes between 1.27.2 & 1.27.3 was updates to get the ground spawns working again, otherwise there shouldn't be any difference http://www.showeq.net/forums/showthread.php?6454-NEWS-MySEQ-Open-1-27-3-Released
Darrkin
07-14-2010, 09:31 PM
for what ever reason that set worked
Thanks guys, reverent's numbers worked great for me.
It's great to see the original Windows MySEQ is alive, well and supported...versus the paid version that was built on stolen code from this forum.
Razzle
07-17-2010, 12:34 PM
1.27.3 was moved to a double indirected pointer for ground spawns. It really depends on what they are currently using on live, with respect to ground spawns. I need to put together some logic, so it will automatically determine what way the ground spawns are working. If 1.27.3 isn't working on ground spawns. Then try 1.27.2. That is the only difference between the two, is in the way they find the ground spawns in the memory.
Razzle
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