View Full Version : 11/10/2010 Offsets
scottie
11-10-2010, 11:24 AM
[File Info]
Patchdate=11/10/2010
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xafdb78
ZoneInfoAddr=0xafdb78
SpawnHeaderAddr=0xaf9430
CharInfo=0xaf9444
ItemsAddr=0xaf6704
TargetAddr=0xaf9448
WorldAddr=0xaf9400
[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x173
LevelOffset=0x198
RaceOffset=0xea4
ClassOffset=0xea8
PrimaryOffset=0xf48
OffhandOffset=0xf54
Some of the secondary may still be wrong but name, level, race and class are showing correctly with these.
Fireblade
11-10-2010, 12:44 PM
Are you sure those work? ;)
Here is what i found and confirmed to work:
[File Info]
Patchdate=11/10/2010
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xafdb78
ZoneInfoAddr=0xafd8b8
SpawnHeaderAddr=0xB76EF0
CharInfo=0xAF9430
ItemsAddr=0xaf5600
TargetAddr=0xAF6708
WorldAddr=0xaf9400
[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x208
LevelOffset=0x198
RaceOffset=0xea4
ClassOffset=0xea8
PrimaryOffset=0xf74
OffhandOffset=0xf80
scottie
11-10-2010, 02:58 PM
I'm using them and they're working fine for the features I posted that they work for.
Xtracti0n
11-10-2010, 07:06 PM
Thanks Fire, life saver!
Actually, both Fireblade and Scottie are correct. Fireblade's offsets alone don't show ground spawns (at least, not for me), but using 0xaf6708 for ItemsAddr under [Memory Offsets] got them working.
Of course still need to change the X, Y, and Z offsets under [GroundItem Offsets] to 0x70, 0x74, and 0x78, respectively, if you haven't already (think that change happened on 10/21).
Golem
11-12-2010, 07:15 AM
Only issues I'm having is when you're using a mount, the mount shows up in the character select rather than the player. Thus making every NPC in the zone a red con on the map. Also, some NPCs are circled on the map in a small blue or purple circle (Hard to tell the exact color).
Anyone having same issues? Which offsets worked for who?
sifun
11-12-2010, 11:31 AM
full list
compare 2 and check mq2 eqgame.h
test work fine for me
[File Info]
Patchdate=11/10/2010
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xafdb78
ZoneInfoAddr=0xafdb78
CharInfo=0xAF9430
SpawnHeaderAddr=0xB76EF0
ItemsAddr=0xaf6704
TargetAddr=0xaf9448
WorldAddr=0xaf9400
[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8
[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xa4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x208
LevelOffset=0x198
RaceOffset=0xea4
ClassOffset=0xea8
PrimaryOffset=0xf74
OffhandOffset=0xf80
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x70
YOffset=0x74
ZOffset=0x78
NameOffset=0x1c
MySEQ <=> MQ2 eqgame.h
[Memory Offsets]
ZoneAddr= ???
ZoneInfoAddr= ???
CharInfo= #define pinstLocalPlayer
SpawnHeaderAddr= #define pinstSpawnManager
ItemsAddr= #define pinstEQItemList
TargetAddr= #define pinstTarget
WorldAddr= #define pinstWorldData
Fireblade
11-12-2010, 06:06 PM
Actually, both Fireblade and Scottie are correct. Fireblade's offsets alone don't show ground spawns (at least, not for me), but using 0xaf6708 for ItemsAddr under [Memory Offsets] got them working.
Of course still need to change the X, Y, and Z offsets under [GroundItem Offsets] to 0x70, 0x74, and 0x78, respectively, if you haven't already (think that change happened on 10/21).
Yep, they changed on 10/21. I usually only post the sections that have changed with the respective patch.
Guess I'll start posting the complete set of settings to avoid any confusions in future.
Golem
11-13-2010, 09:58 AM
Works perfectly on that last set. Thank you! :)
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