Razzle
11-25-2011, 11:00 PM
Release Version 2.0.2
Dated 25 November 2011
Announcing the release of MySEQ Open 2.0.2.
The installer can be downloaded in the files section (http://sourceforge.net/projects/seq/files/MySEQ%20%28Windows%20SEQ%29/MySEQ%20Open%202.0.2/MySEQ%20Open%202.0.2.msi/download) of SourceForge. The myseqserver.ini is updated to work with the offsets for the patch dated 11/15/2011.
Release Notes:
Changed SOE map loading to do all the .txt maps, the same way the client does. It loads the .txt, _1.txt, _2.txt and _3.txt. This makes using the client default map folder work better.
Alert rings are wider now, so they are more visible on the map. They are never hard to miss now because they are now very distinct.
Re-Added the Lookup text box for the map. It is on it's own toolbar now and called "Find Mob" now. Changed the color to blue for the looked up mobs, so it does not match any of the alert filters. For those that do not know what this is, it is like a temporary highlight, mark mobs, option for the map. Try it out. Type the mob name, press enter, tada. It is a wildcard based match, so pretend there is a * at the beginning and end of the mob name you type.
Typing in mob names in the Find Mob box, will now match using spaces. You no longer have to type the underscore in place of spaces.
The map now supports the 3 sizes of map labels setting for SOE maps. For SEQ maps, the size 2, is the default size. The small size 1 is 90% of the normal size. The large size is 110% normal size.
Added option to add map text label's to the map.
Right clicking a mob, will bring up an option to add text where they mob was located when clicked. Adding text to the SOE map, saves the additional text to the _2.txt file (SOE maps) or .map file (SEQ maps).
Right clicking a spawn timer, will allow adding text at that spawn location. For locations where multiple mobs have spawned, it will search through the list looking for names that start with # or upper case letters.
Right clicking a mob name in the Spawn List, will work the same as adding map labels by clicking on mobs.
The spawn timer list can also be used to add map labels.
Right clicking a region with no mobs, will have the map label added at the current location of the player.
Razzle
Dated 25 November 2011
Announcing the release of MySEQ Open 2.0.2.
The installer can be downloaded in the files section (http://sourceforge.net/projects/seq/files/MySEQ%20%28Windows%20SEQ%29/MySEQ%20Open%202.0.2/MySEQ%20Open%202.0.2.msi/download) of SourceForge. The myseqserver.ini is updated to work with the offsets for the patch dated 11/15/2011.
Release Notes:
Changed SOE map loading to do all the .txt maps, the same way the client does. It loads the .txt, _1.txt, _2.txt and _3.txt. This makes using the client default map folder work better.
Alert rings are wider now, so they are more visible on the map. They are never hard to miss now because they are now very distinct.
Re-Added the Lookup text box for the map. It is on it's own toolbar now and called "Find Mob" now. Changed the color to blue for the looked up mobs, so it does not match any of the alert filters. For those that do not know what this is, it is like a temporary highlight, mark mobs, option for the map. Try it out. Type the mob name, press enter, tada. It is a wildcard based match, so pretend there is a * at the beginning and end of the mob name you type.
Typing in mob names in the Find Mob box, will now match using spaces. You no longer have to type the underscore in place of spaces.
The map now supports the 3 sizes of map labels setting for SOE maps. For SEQ maps, the size 2, is the default size. The small size 1 is 90% of the normal size. The large size is 110% normal size.
Added option to add map text label's to the map.
Right clicking a mob, will bring up an option to add text where they mob was located when clicked. Adding text to the SOE map, saves the additional text to the _2.txt file (SOE maps) or .map file (SEQ maps).
Right clicking a spawn timer, will allow adding text at that spawn location. For locations where multiple mobs have spawned, it will search through the list looking for names that start with # or upper case letters.
Right clicking a mob name in the Spawn List, will work the same as adding map labels by clicking on mobs.
The spawn timer list can also be used to add map labels.
Right clicking a region with no mobs, will have the map label added at the current location of the player.
Razzle