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fransick
11-07-2012, 02:45 PM
CTD based on the playerprofile packet... but at least the opcode didn't change. Also on the plus side, this will be the impetus for me to dive into the recent playerprofile packet handling changes to see what's askew now.

rogues
11-07-2012, 06:04 PM
It looks like some stuff changed early on in that structure, like the race was at 8 and now it's at 18, level was at 56 and now it's at 22, class was at 12 and now it's at 21. A quick look seems to indicate it's a lot of stuff at the beginning of the structure that changed, hopefully not much else.

r6express
11-08-2012, 05:00 PM
It looks like some stuff changed early on in that structure, like the race was at 8 and now it's at 18, level was at 56 and now it's at 22, class was at 12 and now it's at 21. A quick look seems to indicate it's a lot of stuff at the beginning of the structure that changed, hopefully not much else.

I just pushed a changed that should get you guys going. I left the less-critical portion of fillProfileStruct disabled. I don't use any of that data so it's not a priority for me. If I get time over the weekend I might look at it, unless someone gets to it first. There are other issues as well but at least you have skittles.

r6express
11-09-2012, 10:38 AM
I just pushed a changed that should get you guys going. I left the less-critical portion of fillProfileStruct disabled. I don't use any of that data so it's not a priority for me. If I get time over the weekend I might look at it, unless someone gets to it first. There are other issues as well but at least you have skittles.

I wrapped up the remaining known issues this morning and took another stab at the fillProfileStruct() method. I got up to the AA data and ran out of time. Latest changes are pushed to SVN. I haven't had time to play so if someone can put some hours on it and confirm it's stable, feel free to create a tarball and version stamp it.

r6express
11-09-2012, 03:38 PM
I uploaded a new release: 5.13.10.7. Thanks to rogues for a quick sanity test check.

Fluxcapacitor
11-09-2012, 08:17 PM
Thanks for your hard work. I barely have time to play let alone mess with keeping SEQ running.

BlueAdept
11-10-2012, 05:40 PM
Thanks for all of your efforts. It is appreciated.

Spanners
11-12-2012, 04:31 AM
Thanks guys, great work, I downloaded the latest version, which seemed to be nice and stable during an 8 hour run :)